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What to do with a party that keeps dying?
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<blockquote data-quote="Xini" data-source="post: 3449578" data-attributes="member: 50271"><p>Well we seem to have fixed the problem for the moment.</p><p></p><p>We played on Monday from 14:00 till 23:30. In all that time we had several fights including one against a werebaboon thingy, (who writes this stuff and why haven't they been arrested for posession yet?) which I've been told is considered deadly, and not one PC died. Okay so the Rogue/ Illusionist dropped at least twice (once down to -9) but I figure that was more due to being caught out a couple of times and a lingering prepensity to get dangerously brave!</p><p></p><p>Melee whent much better. Did I mention I whent with the heavily armoured Dwarven fighter in the end? Anyhow it seemed to develop into the tactic where I would always engage first and keep the enemy back from our weaker members and occupied in melee. The melee cleric with his zweihander would then move in (perhaps after buffing, depending upon the look of the fight) and would set about doing the damage.</p><p></p><p>I'm not sure what had been said to our Ranger/ Cleric who had previously become irritated by having to wander around with a sword in one hand and a wand in the other when he was supposed to be playing an archer. Not only did he not once object to filling gaps in the melee and dashing around trying to keep people alive and healthy but he's also taken to trying to buff more often. I think that if he can feel comfortable fulfilling this role then he's going to be one of the finest clerics I've ever seen played (and no I don't include the selfish ones who buff themselves to high hell and try to make themselves godlike because that's just powergamey and should have it's back broken by any decent DM).</p><p></p><p>We do still have a few problems within the party. For example, if we get hard pressed in melee and the other cleric comes in to help then we'll have no healers. If the ranger/ cleric drops mid combat then to bring him back up to health we may well have to halve the melee line, which could spell doom for anyone not designed for the rigours of combat!</p><p></p><p>In reference to the Rogue/ Illusionist, I am still a bit at a loss as to what to do with him (in terms of encouragement and inclusion in tactics). I did suggest that he could for the eyes of the party (skill based and gives him a role in combat which should keep him out of danger) however unfortunately he's not too skilled at that either. I reckon that he'll become the swiss army knife of the group later though (as long as he's sensible) so I'm not too concerned.</p><p></p><p>Healing seems to be less of a problem now. With the dwarf taking more hits but having a stout enough AC to avoid the damage most of the time we don't seem to crumble so often (I started of with AC23 and now with having boht my armour and shield enhanced to +1 25!). Even the werebaboon thingy was having trouble hitting (boy does that thing hurt though if it hits!) which gave the melee cleric enough time to go and retrieve the only silver weapon we have from the party's HHH.</p><p></p><p>All in all a good turnaround.</p></blockquote><p></p>
[QUOTE="Xini, post: 3449578, member: 50271"] Well we seem to have fixed the problem for the moment. We played on Monday from 14:00 till 23:30. In all that time we had several fights including one against a werebaboon thingy, (who writes this stuff and why haven't they been arrested for posession yet?) which I've been told is considered deadly, and not one PC died. Okay so the Rogue/ Illusionist dropped at least twice (once down to -9) but I figure that was more due to being caught out a couple of times and a lingering prepensity to get dangerously brave! Melee whent much better. Did I mention I whent with the heavily armoured Dwarven fighter in the end? Anyhow it seemed to develop into the tactic where I would always engage first and keep the enemy back from our weaker members and occupied in melee. The melee cleric with his zweihander would then move in (perhaps after buffing, depending upon the look of the fight) and would set about doing the damage. I'm not sure what had been said to our Ranger/ Cleric who had previously become irritated by having to wander around with a sword in one hand and a wand in the other when he was supposed to be playing an archer. Not only did he not once object to filling gaps in the melee and dashing around trying to keep people alive and healthy but he's also taken to trying to buff more often. I think that if he can feel comfortable fulfilling this role then he's going to be one of the finest clerics I've ever seen played (and no I don't include the selfish ones who buff themselves to high hell and try to make themselves godlike because that's just powergamey and should have it's back broken by any decent DM). We do still have a few problems within the party. For example, if we get hard pressed in melee and the other cleric comes in to help then we'll have no healers. If the ranger/ cleric drops mid combat then to bring him back up to health we may well have to halve the melee line, which could spell doom for anyone not designed for the rigours of combat! In reference to the Rogue/ Illusionist, I am still a bit at a loss as to what to do with him (in terms of encouragement and inclusion in tactics). I did suggest that he could for the eyes of the party (skill based and gives him a role in combat which should keep him out of danger) however unfortunately he's not too skilled at that either. I reckon that he'll become the swiss army knife of the group later though (as long as he's sensible) so I'm not too concerned. Healing seems to be less of a problem now. With the dwarf taking more hits but having a stout enough AC to avoid the damage most of the time we don't seem to crumble so often (I started of with AC23 and now with having boht my armour and shield enhanced to +1 25!). Even the werebaboon thingy was having trouble hitting (boy does that thing hurt though if it hits!) which gave the melee cleric enough time to go and retrieve the only silver weapon we have from the party's HHH. All in all a good turnaround. [/QUOTE]
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