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What to do with a psychpathic character?
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<blockquote data-quote="Ashrum the Black" data-source="post: 2052209" data-attributes="member: 1585"><p>I’m looking for some advice. </p><p></p><p>I have a player that is playing a magister (wizard) in an Arcana Unearthed homebrew. His concept was the second son of a merchant prince in a very Arabian setting. Another player is playing his childhood friend and body guard (warmain), along with an archer concept scout and guide (unfettered). They’ve been together for a while (in game) and have been playing for about a year real time. They’re all around 11th level and have started to fall into some prestige classes and begun to unravel some of the mysteries of the world they live in. </p><p></p><p>The other night they decided they were going after the magisters brother, who has been missing for over a year of game time. They know he was last seen in an area of civil unrest in a distant kingdom to the north. They know he was chasing a thief to recover a lost artifact, but don’t know if he’s done so or not. They decide to scry out a safe village the scout, who is from that country, knows about and then teleport there. This goes off without a hitch and they end up in front of the privy of an inn in this small one horse town. They startled an old man coming out of the privy and then end up talking to him for some information on what is going on in the area and country.</p><p></p><p>The old man has no idea who these folks are, but they appear important and he shows some deference to them, especially to the big man in the blue crystal armor. The bodyguard. He address’s him as my lord and chastises the magister for his ill manners. (which were condescending and mean spirited) </p><p></p><p>Later, talking to the mans son, the magister is again condescending. The son is helpful, but not deferential to the magister he believes to be the hired help. The body guard tried to step in an smooth over his friends ill manners and act the role of the lord to get the information they wanted. He ended up punching the magister in the arm (in game) and giving him meaning full looks to shut him up. </p><p></p><p>This is when the magister went nuts (in my opinion) and cast a spell on the bodyguard doing 41 points of damage! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> The player came across as “I new he could take it” <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> My NPC that has a crush on the bodyguard looked at it and slugged the magister with her gauntleted hand and told him to “stand down”. Having seen that same spell incinerate their foes in the past. The magister teleported out and left the party stranded half a world form home and for two days before he returned. :\ </p><p></p><p>My problem is that I can’t see any reason for the party to want to stay around this man if he will attack them at little provocation, and then leave them with no way of getting home. The magister is a noble and receives, and expects, a certain amount of deference among his people. I played the scene to show the player that he was in a foreign land ,and here, his name and standing mean nothing. It is a martial society, at war with their neighbor, and they took the exotically dressed warrior to be the man in charge. Seemed fine to me and the warriors player seemed to be enjoying getting to “take charge” a bit and be the face guy for a change. What the heck do I do?</p><p></p><p>I don’t want to force the player to make a new character, but at the same time, why would anybody stay in the same city as him if he acted this way. The unfettereds player has already told me her charcter would leave in a heart but, but doesn't want to make a new character herself. In all fairness she is my wife and some of my own sentiment has probably colored her disposition.</p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 2052209, member: 1585"] I’m looking for some advice. I have a player that is playing a magister (wizard) in an Arcana Unearthed homebrew. His concept was the second son of a merchant prince in a very Arabian setting. Another player is playing his childhood friend and body guard (warmain), along with an archer concept scout and guide (unfettered). They’ve been together for a while (in game) and have been playing for about a year real time. They’re all around 11th level and have started to fall into some prestige classes and begun to unravel some of the mysteries of the world they live in. The other night they decided they were going after the magisters brother, who has been missing for over a year of game time. They know he was last seen in an area of civil unrest in a distant kingdom to the north. They know he was chasing a thief to recover a lost artifact, but don’t know if he’s done so or not. They decide to scry out a safe village the scout, who is from that country, knows about and then teleport there. This goes off without a hitch and they end up in front of the privy of an inn in this small one horse town. They startled an old man coming out of the privy and then end up talking to him for some information on what is going on in the area and country. The old man has no idea who these folks are, but they appear important and he shows some deference to them, especially to the big man in the blue crystal armor. The bodyguard. He address’s him as my lord and chastises the magister for his ill manners. (which were condescending and mean spirited) Later, talking to the mans son, the magister is again condescending. The son is helpful, but not deferential to the magister he believes to be the hired help. The body guard tried to step in an smooth over his friends ill manners and act the role of the lord to get the information they wanted. He ended up punching the magister in the arm (in game) and giving him meaning full looks to shut him up. This is when the magister went nuts (in my opinion) and cast a spell on the bodyguard doing 41 points of damage! :eek: The player came across as “I new he could take it” :confused: My NPC that has a crush on the bodyguard looked at it and slugged the magister with her gauntleted hand and told him to “stand down”. Having seen that same spell incinerate their foes in the past. The magister teleported out and left the party stranded half a world form home and for two days before he returned. :\ My problem is that I can’t see any reason for the party to want to stay around this man if he will attack them at little provocation, and then leave them with no way of getting home. The magister is a noble and receives, and expects, a certain amount of deference among his people. I played the scene to show the player that he was in a foreign land ,and here, his name and standing mean nothing. It is a martial society, at war with their neighbor, and they took the exotically dressed warrior to be the man in charge. Seemed fine to me and the warriors player seemed to be enjoying getting to “take charge” a bit and be the face guy for a change. What the heck do I do? I don’t want to force the player to make a new character, but at the same time, why would anybody stay in the same city as him if he acted this way. The unfettereds player has already told me her charcter would leave in a heart but, but doesn't want to make a new character herself. In all fairness she is my wife and some of my own sentiment has probably colored her disposition. -Ashrum [/QUOTE]
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