Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What to do with a Scout force?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shallown" data-source="post: 1524091" data-attributes="member: 1368"><p>A communications network is vital. GEt a few of the sending permanent daily items made. You only nedd say 3-4 to cover a region. Have it as your communications hub. animal messenger and other low level com spells can get information to you. </p><p></p><p>Also since you have an "in" with a wizards guild. Scrying on your own guys at a preset schedule is a means to deliver info quickly as well.</p><p></p><p>Also get a business/ merchant partner. A character in my present game is in owns a merchant business that a friend of the family administers. In a recent discussion on how business was the Adminsitrator said pretty good since they knew which way a recent council vote (cast by the character) was going so investements were moved around to take advantage of that. Ie Insider trading, illegal now-encouraged back in the goode olde days. Your gonna get lots of info that doesn't mean much to the military or even to the person gathering it but to a merchant it may give them an edge and this is a means to generate money for your Scout group. Hire a few experts to filter and gather info and make it useful.</p><p></p><p>If your gonna gather info Use it to your advantage including making and selling maps/gides to adventurers. Its also handy to know which other adventuring groups are active and what they are doing. these are movers and shakers of the world. Make sure you have city information mongers as well. Bards and rogues excell at this. Also within the governement as well. </p><p></p><p>The hardest part to keep in mind is the medieval pace. Things move very slowly when using horses, carts etc. We tend to get into a modern mindset and forget how slowly things happen in that sort of low-no tech society. Keep this in mind. It makes the speed you can react with magic/ organtization that much more important.</p><p></p><p>later</p><p>hope ith elped</p></blockquote><p></p>
[QUOTE="Shallown, post: 1524091, member: 1368"] A communications network is vital. GEt a few of the sending permanent daily items made. You only nedd say 3-4 to cover a region. Have it as your communications hub. animal messenger and other low level com spells can get information to you. Also since you have an "in" with a wizards guild. Scrying on your own guys at a preset schedule is a means to deliver info quickly as well. Also get a business/ merchant partner. A character in my present game is in owns a merchant business that a friend of the family administers. In a recent discussion on how business was the Adminsitrator said pretty good since they knew which way a recent council vote (cast by the character) was going so investements were moved around to take advantage of that. Ie Insider trading, illegal now-encouraged back in the goode olde days. Your gonna get lots of info that doesn't mean much to the military or even to the person gathering it but to a merchant it may give them an edge and this is a means to generate money for your Scout group. Hire a few experts to filter and gather info and make it useful. If your gonna gather info Use it to your advantage including making and selling maps/gides to adventurers. Its also handy to know which other adventuring groups are active and what they are doing. these are movers and shakers of the world. Make sure you have city information mongers as well. Bards and rogues excell at this. Also within the governement as well. The hardest part to keep in mind is the medieval pace. Things move very slowly when using horses, carts etc. We tend to get into a modern mindset and forget how slowly things happen in that sort of low-no tech society. Keep this in mind. It makes the speed you can react with magic/ organtization that much more important. later hope ith elped [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What to do with a Scout force?
Top