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What to do with dirt-phobic PCs?
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<blockquote data-quote="mmu1" data-source="post: 3276811" data-attributes="member: 319"><p>This sounds like something that you ought to be able to easily work around, either by simply talking to the players, or offering them a stronger in-game motivation. (money, the urgent need to find someone, or something, etc.)</p><p></p><p>Though it brings up an interesting point about what experienced RPG players come to regard as reasonable:</p><p></p><p>- Things that would drive some people insane with boredom, and which we'd probably never do - or at least, not quite so often - if we didn't have the ability to "accelerate" time - staking out some place for days, spending hours digging, or waiting a day after every encounter because the wizard wants to have all his spells before we start walking through the wilderness again.</p><p></p><p>- Things that we might consider to be a matter of course, but in real life, would be highly uncomfortable: Spending twelve hours in heavy armor, carrying a greatsword, a longbow and guisarme at the same time, lugging around 20 pounds of gold coins instead of spending a comfortable month lounging around in an inn, etc. All the gear that a typical adventurer lugs might seem like a good idea, but do you think we'd really carry half of it if we had to deal with the sore shoulders, aching backs and blistered feet as a result of carting all that junk through forests, swamps, deserts, dungeons, and who knows what else?</p><p></p><p>- Things that are vile and disgusting, and that - short of a life and death situation, or some huge payoff - would make many people go "forget it, it's not worth it" or "there has to be some other way". Even when something important is at stake, most people will think twice about wading up to their waist in sewage. (I remember reading accounts of the Warsaw Uprising in which Polish resistance members were forced to use the sewers to get around - plenty of people found it hard to enter something that claustrophobic and filthy, even with the Nazis breathing down their necks.)</p></blockquote><p></p>
[QUOTE="mmu1, post: 3276811, member: 319"] This sounds like something that you ought to be able to easily work around, either by simply talking to the players, or offering them a stronger in-game motivation. (money, the urgent need to find someone, or something, etc.) Though it brings up an interesting point about what experienced RPG players come to regard as reasonable: - Things that would drive some people insane with boredom, and which we'd probably never do - or at least, not quite so often - if we didn't have the ability to "accelerate" time - staking out some place for days, spending hours digging, or waiting a day after every encounter because the wizard wants to have all his spells before we start walking through the wilderness again. - Things that we might consider to be a matter of course, but in real life, would be highly uncomfortable: Spending twelve hours in heavy armor, carrying a greatsword, a longbow and guisarme at the same time, lugging around 20 pounds of gold coins instead of spending a comfortable month lounging around in an inn, etc. All the gear that a typical adventurer lugs might seem like a good idea, but do you think we'd really carry half of it if we had to deal with the sore shoulders, aching backs and blistered feet as a result of carting all that junk through forests, swamps, deserts, dungeons, and who knows what else? - Things that are vile and disgusting, and that - short of a life and death situation, or some huge payoff - would make many people go "forget it, it's not worth it" or "there has to be some other way". Even when something important is at stake, most people will think twice about wading up to their waist in sewage. (I remember reading accounts of the Warsaw Uprising in which Polish resistance members were forced to use the sewers to get around - plenty of people found it hard to enter something that claustrophobic and filthy, even with the Nazis breathing down their necks.) [/QUOTE]
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