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What to do with dirt-phobic PCs?
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<blockquote data-quote="Phlebas" data-source="post: 3278293" data-attributes="member: 23810"><p>First time my group went into the sewers</p><p></p><p>Noble half elf F/R - "I'm not going in there, its disgusting"</p><p></p><p>1/2 dragon Fighter - 'I give her a shove forward - "Oops sorry"</p><p></p><p>F/R - "Ugh, Yuck" etc etc etc ad infinitum</p><p></p><p>I hate to penalise players for actually role-playing, so there does need to be some face-saving way out ("You see a pair of leather waders for sale" - "theres a potion of prestidigitation as a reward..." - "If you use create water a few times it'll clear away the worse of the ....solids")</p><p></p><p>the cleric ended up buying a complete second set of clothes and armour for sewer trips as he was fed up with trying to keep them clean. I never pushed him on where he kept them between sewer trips....</p><p></p><p>but the best solution (mentioned above) is to have the sewer inhabitants become more and more powerful until the PC's realise that the only way to stop them is to go into the sewers, or leave town (which means new characters please....)</p><p></p><p>DM's need to be careful though - stressing the yuck factor and mentioning disease a lot will have PC's thinking they've missed something and shouldn't be down in the sewers. Mentioning the "yuck" occasionally but not stressing disease would make the PC's realise its RP'ing not threatening</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3278293, member: 23810"] First time my group went into the sewers Noble half elf F/R - "I'm not going in there, its disgusting" 1/2 dragon Fighter - 'I give her a shove forward - "Oops sorry" F/R - "Ugh, Yuck" etc etc etc ad infinitum I hate to penalise players for actually role-playing, so there does need to be some face-saving way out ("You see a pair of leather waders for sale" - "theres a potion of prestidigitation as a reward..." - "If you use create water a few times it'll clear away the worse of the ....solids") the cleric ended up buying a complete second set of clothes and armour for sewer trips as he was fed up with trying to keep them clean. I never pushed him on where he kept them between sewer trips.... but the best solution (mentioned above) is to have the sewer inhabitants become more and more powerful until the PC's realise that the only way to stop them is to go into the sewers, or leave town (which means new characters please....) DM's need to be careful though - stressing the yuck factor and mentioning disease a lot will have PC's thinking they've missed something and shouldn't be down in the sewers. Mentioning the "yuck" occasionally but not stressing disease would make the PC's realise its RP'ing not threatening [/QUOTE]
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What to do with dirt-phobic PCs?
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