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<blockquote data-quote="Bendris Noulg" data-source="post: 1556997" data-attributes="member: 6398"><p>Here is the story of three players and one busy GM...</p><p> </p><p>Unable to lock down his work schedule (his job wanted him flexible <em>around</em> his college schedule), Player A could only show up on random days that could only be determined about a week and a half.</p><p> </p><p>Player B wanted to game <em>a lot</em>. His work schedule was identical with mine.</p><p> </p><p>Player C wanted to game <em>a lot</em>, wanted a solo game, and, being my wife, wasn't going to settle for less.</p><p> </p><p>The entire group forms what we call "Big Group", although, with 3 people, it's not that big.</p><p> </p><p>Player B and Player C formed a group together ("The Nobles", although being Noble Born in their culture isn't that glamorous, it's just full of responsibilities and often dangerous).</p><p> </p><p>Player B got his solo game.</p><p> </p><p>Player C got her solo game (a given, eh?).</p><p> </p><p>On average, "The Nobles" gathered every-other week. Solo-B was gamed 2-3 times a month. Solo-C was gamed every week. "Big Group" gathered 1-2 a month except in the summer (Player A being free of college, "Big Group" went to every-other week and everything else was in-between).</p><p> </p><p>While this keeps one busy, it provides several safety nets...</p><p> </p><p>1. Someone who's schedule is erratic has a game he never misses a session of.</p><p> </p><p>2. Those that can show up regularly have a game that is consistant without being "on hold" for weeks at a time.</p><p> </p><p>3. The GM can work on larger-scale plots permitting multiple parties to complete multiple tasks related to the same goal.</p><p> </p><p>Hectic at times, but it was well worth it.</p><p> </p><p>(FYI, due to the relocation to Florida, "The Nobles" are dissolved, Solo-B is now PBEM, "Big Group" meets 4x a year when Players A and B come down between semesters, and Solo-C is the "primary game" at the moment, being played weekly, proving that, in the end, one's wife <em>always</em> gets what she wants.)</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1556997, member: 6398"] Here is the story of three players and one busy GM... Unable to lock down his work schedule (his job wanted him flexible [i]around[/i] his college schedule), Player A could only show up on random days that could only be determined about a week and a half. Player B wanted to game [i]a lot[/i]. His work schedule was identical with mine. Player C wanted to game [i]a lot[/i], wanted a solo game, and, being my wife, wasn't going to settle for less. The entire group forms what we call "Big Group", although, with 3 people, it's not that big. Player B and Player C formed a group together ("The Nobles", although being Noble Born in their culture isn't that glamorous, it's just full of responsibilities and often dangerous). Player B got his solo game. Player C got her solo game (a given, eh?). On average, "The Nobles" gathered every-other week. Solo-B was gamed 2-3 times a month. Solo-C was gamed every week. "Big Group" gathered 1-2 a month except in the summer (Player A being free of college, "Big Group" went to every-other week and everything else was in-between). While this keeps one busy, it provides several safety nets... 1. Someone who's schedule is erratic has a game he never misses a session of. 2. Those that can show up regularly have a game that is consistant without being "on hold" for weeks at a time. 3. The GM can work on larger-scale plots permitting multiple parties to complete multiple tasks related to the same goal. Hectic at times, but it was well worth it. (FYI, due to the relocation to Florida, "The Nobles" are dissolved, Solo-B is now PBEM, "Big Group" meets 4x a year when Players A and B come down between semesters, and Solo-C is the "primary game" at the moment, being played weekly, proving that, in the end, one's wife [i]always[/i] gets what she wants.) [/QUOTE]
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