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General Tabletop Discussion
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What to do with players that always roll well
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<blockquote data-quote="Mercule" data-source="post: 6629894" data-attributes="member: 5100"><p>This.</p><p></p><p>Most of the time, I use point buy for stats, for a variety of reasons. When I do allow dice for stat generation, though, it's always done at the game table, with everyone present. Stat generation is done in turns, with the first player declaring their intent to start rolling. The GM must acknowledge this, or it doesn't count. The next 4d6 rolls are recorded and then the next player takes his turn. Hit points are somewhat more casual, just requiring the player to get my attention -- though I prefer average HP, too.</p><p></p><p>For in-play rolls, I don't really care what the tables rules are, so long as it's consistent and done in plain view. I don't even make the players follow the same convention -- my wife always rolls between her character sheet and the battle mat, another player always takes the first drop that has a clear "top", yet another only rerolls if the die contacts another die or a mini on the mat. As long as there's no complaining or oddities, I leave it to the PCs to police themselves.</p><p></p><p>If there's ever a problem or question, I ask them to humor my PTSD from 30+ years of GMing. I've seen (and done) more cheating because the player was able to subconsciously justify the dice as "out of bounds" than someone intentionally pulling something. Heck, I've seen people accuse others of cheating, while they were in the process of fudging their own dice subconsciously. Cognitive filtering is the most I'll ever accuse anyone of doing.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6629894, member: 5100"] This. Most of the time, I use point buy for stats, for a variety of reasons. When I do allow dice for stat generation, though, it's always done at the game table, with everyone present. Stat generation is done in turns, with the first player declaring their intent to start rolling. The GM must acknowledge this, or it doesn't count. The next 4d6 rolls are recorded and then the next player takes his turn. Hit points are somewhat more casual, just requiring the player to get my attention -- though I prefer average HP, too. For in-play rolls, I don't really care what the tables rules are, so long as it's consistent and done in plain view. I don't even make the players follow the same convention -- my wife always rolls between her character sheet and the battle mat, another player always takes the first drop that has a clear "top", yet another only rerolls if the die contacts another die or a mini on the mat. As long as there's no complaining or oddities, I leave it to the PCs to police themselves. If there's ever a problem or question, I ask them to humor my PTSD from 30+ years of GMing. I've seen (and done) more cheating because the player was able to subconsciously justify the dice as "out of bounds" than someone intentionally pulling something. Heck, I've seen people accuse others of cheating, while they were in the process of fudging their own dice subconsciously. Cognitive filtering is the most I'll ever accuse anyone of doing. [/QUOTE]
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