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General Tabletop Discussion
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What to do with players that always roll well
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6630646" data-attributes="member: 6787650"><p>If you play with someone who rolls improbably well on stats, who averages 34 points of damage on 4d10 spells, and who always makes his attack rolls and saving throws...</p><p></p><p>Personally, I've quit tables partially due to players like that. (DM issues as well, but playing with a cheater is stressful enough that it was a factor.) I don't know for sure whether the player I'm thinking of was deliberately cheating or if he was just bad at math and biased in his own favor (5 + 3 + 4 + 5 + 2 = 29, right?) but either way, the DM wasn't keeping an eye on him and it was too stressful to have to keep an eye on him myself (either from a die-rolling perspective or from a keeping-the-rules perspective, like "you can't use Daylight to kill vampires") and I didn't enjoy a game with players who don't play it correctly... so it was one reason to quit. I can imagine situations where I would have stuck it out instead, and requested that we all roll out in the open or something, but I'd do that if I were maybe 20% worried that a player was cheating and just wanted to add some social pressure to do the right thing. If I'm 80% sure that a player is cheating, I'd rather not game with him at all.</p><p></p><p>Therefore, I disagree with those who say things like "Make everyone use point buy and take average HP." That's throwing the baby while keeping the bathwater. Cheaters will always find a way to cheat.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6630646, member: 6787650"] If you play with someone who rolls improbably well on stats, who averages 34 points of damage on 4d10 spells, and who always makes his attack rolls and saving throws... Personally, I've quit tables partially due to players like that. (DM issues as well, but playing with a cheater is stressful enough that it was a factor.) I don't know for sure whether the player I'm thinking of was deliberately cheating or if he was just bad at math and biased in his own favor (5 + 3 + 4 + 5 + 2 = 29, right?) but either way, the DM wasn't keeping an eye on him and it was too stressful to have to keep an eye on him myself (either from a die-rolling perspective or from a keeping-the-rules perspective, like "you can't use Daylight to kill vampires") and I didn't enjoy a game with players who don't play it correctly... so it was one reason to quit. I can imagine situations where I would have stuck it out instead, and requested that we all roll out in the open or something, but I'd do that if I were maybe 20% worried that a player was cheating and just wanted to add some social pressure to do the right thing. If I'm 80% sure that a player is cheating, I'd rather not game with him at all. Therefore, I disagree with those who say things like "Make everyone use point buy and take average HP." That's throwing the baby while keeping the bathwater. Cheaters will always find a way to cheat. [/QUOTE]
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