Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
what to do with players that cant play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="T. Foster" data-source="post: 3807666" data-attributes="member: 16574"><p>If you're playing "let's play now!" OD&D you should probably be running short self-contained adventures where the characters are assumed to return to their home-base at the end of each session, rather than an extended epic, so cycling players in and out depending on who shows up to each session shouldn't be a credibility-breaker ("as we left off last-time you were holed up in an extra-dimensional space on the Elemental Plane of Fire and suddenly you notice that Krago the dwarf is with the party again, despite having not been seen in 3 months -- he must have been tagging along the whole time and nobody noticed!"). Therefore, the answer is simple: if the player doesn't show up to the session, his character stays home and misses out on the adventure, and if this happens frequently enough his character will begin to fall behind in levels.</p><p></p><p>This isn't such a big deal in OD&D as in later editions, because 'party balance' isn't as important (sure it's usually a good idea to have as broad as possible a mix of classes/races, but not in the sense of "this adventure is impossible unless the party has at least one fighter, one cleric, one mage, and one thief") and mixed-levels also aren't such a big deal -- characters 2 to 3 levels apart can typically still adventure in the same party without either the higher level character(s) totally dominating or the lower level character(s) getting incinerated at the first combat/trap. Plus, given the exponential XP charts and fractional XP adjustments in OD&D, lower level characters will tend to level-up proportionately faster than their higher-level companions, allowing them to close (or at least narrow) the gap. </p><p></p><p>This is, IMO, a much better solution than having the absent players' characters tag along as NPCs.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3807666, member: 16574"] If you're playing "let's play now!" OD&D you should probably be running short self-contained adventures where the characters are assumed to return to their home-base at the end of each session, rather than an extended epic, so cycling players in and out depending on who shows up to each session shouldn't be a credibility-breaker ("as we left off last-time you were holed up in an extra-dimensional space on the Elemental Plane of Fire and suddenly you notice that Krago the dwarf is with the party again, despite having not been seen in 3 months -- he must have been tagging along the whole time and nobody noticed!"). Therefore, the answer is simple: if the player doesn't show up to the session, his character stays home and misses out on the adventure, and if this happens frequently enough his character will begin to fall behind in levels. This isn't such a big deal in OD&D as in later editions, because 'party balance' isn't as important (sure it's usually a good idea to have as broad as possible a mix of classes/races, but not in the sense of "this adventure is impossible unless the party has at least one fighter, one cleric, one mage, and one thief") and mixed-levels also aren't such a big deal -- characters 2 to 3 levels apart can typically still adventure in the same party without either the higher level character(s) totally dominating or the lower level character(s) getting incinerated at the first combat/trap. Plus, given the exponential XP charts and fractional XP adjustments in OD&D, lower level characters will tend to level-up proportionately faster than their higher-level companions, allowing them to close (or at least narrow) the gap. This is, IMO, a much better solution than having the absent players' characters tag along as NPCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
what to do with players that cant play?
Top