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General Tabletop Discussion
*Dungeons & Dragons
What To Do With Racial ASIs?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8043362" data-attributes="member: 7025508"><p>I have said this before but I say it again. I dislike cookie-cutter builds, I dislike that every character of the same class will have roughly the same attributes. I dislike this even outside the species issue, but it of course is related to that as well.</p><p></p><p>Main stats tend to be too important. One counter intuitive solution I have considered to make the main stats of each class to cost<em> more</em> points in point buy than other stats. So basically you could get your main stat to 16 and two secondary stats to 14, or your main stat to 14 and two secondary stats to 16. Then the optimal choice might not always be so obvious. </p><p></p><p>I also feel that classes should have better support for more variable secondary abilities. It is fine that all wizards need to be pretty smart, but there should be more leeway in assigning other attributes. Making a strong brawny wizard (who is still pretty smart) shouldn't be an idiotic choice. Subclasses could do more work here. For example there could be a some sort of Battle Wizard which fights more like a Cleric combing magic and melee.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8043362, member: 7025508"] I have said this before but I say it again. I dislike cookie-cutter builds, I dislike that every character of the same class will have roughly the same attributes. I dislike this even outside the species issue, but it of course is related to that as well. Main stats tend to be too important. One counter intuitive solution I have considered to make the main stats of each class to cost[I] more[/I] points in point buy than other stats. So basically you could get your main stat to 16 and two secondary stats to 14, or your main stat to 14 and two secondary stats to 16. Then the optimal choice might not always be so obvious. I also feel that classes should have better support for more variable secondary abilities. It is fine that all wizards need to be pretty smart, but there should be more leeway in assigning other attributes. Making a strong brawny wizard (who is still pretty smart) shouldn't be an idiotic choice. Subclasses could do more work here. For example there could be a some sort of Battle Wizard which fights more like a Cleric combing magic and melee. [/QUOTE]
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What To Do With Racial ASIs?
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