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General Tabletop Discussion
*Dungeons & Dragons
What To Do With Racial ASIs?
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<blockquote data-quote="Chaosmancer" data-source="post: 8043620" data-attributes="member: 6801228"><p>See, you say you dislike "cookie cutter" builds, but that is exactly what Racial ASI's encourage. </p><p></p><p>Look, take two wizards, give them identical spell spellbooks. Give one a 16 INT and one a 14 INT. They are identical, except one has smaller numbers, they will miss more, their spells will be saved against more often, they have fewer spells prepared. It goes down the line. </p><p></p><p>Now take two wizards, give them identical spellbooks, and they both have an 16 INT. But one is a Dragonborn and the other is a Tabaxi. Now we have differences. The Tabaxi wizard is faster, they can get in and out of places, and they have a climb speed, they have proficiency in stealth and perception. The Dragonborn wizard has a fire breath, and resistance to fire damage (and well, that is it because dragonborn kind of suck). </p><p></p><p>The thing is though, both of those choices are mechanically inferior to picking a gnome. They are also the wizard with the 14 Int. And they are mechanically inferior to the wizard with 16 INT. </p><p></p><p>And, I know people love to post their "but I never do that" or "if you care about role-playing" stories, but the truth at my table is that I've never seen a Gnome or Halfling Fighter. Someone posted a week ago or so about DnD beyond data that showed that when talking about Humans, fighter's were more common than Paladins, but when talking about Tieflings, paladins were almost twice as likey compared to fighters. </p><p></p><p>This does have a real affect on people's choices. And if you don't like "cookie cutter builds" maybe instead of worrying if they have a +5 or a +4 to hit, you could see that making the ASI's floating means you are more likely going to see Tabaxi abilities or Aasimar abilities instead of Gnomes and Humans.</p><p></p><p></p><p></p><p>And the halfling wizard focuses on being worse as a wizard, because unlike fighters who can choose dex or strength, they only get INT. So, no halfling wizards.</p><p></p><p></p><p></p><p></p><p>1) Yes. That is fine. I mean, for those of you who claim that a +1 to hit doesn't matter, then why should actually getting that score matter? Every barbarian I've seen has already had a 16 Str and 16 Con, they have also all been half-orcs or goliaths. With this change, I'll see the same stats, but different races. </p><p></p><p>2) This is also fine. Combos are good. But this will make combos viable that really weren't viable before.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8043620, member: 6801228"] See, you say you dislike "cookie cutter" builds, but that is exactly what Racial ASI's encourage. Look, take two wizards, give them identical spell spellbooks. Give one a 16 INT and one a 14 INT. They are identical, except one has smaller numbers, they will miss more, their spells will be saved against more often, they have fewer spells prepared. It goes down the line. Now take two wizards, give them identical spellbooks, and they both have an 16 INT. But one is a Dragonborn and the other is a Tabaxi. Now we have differences. The Tabaxi wizard is faster, they can get in and out of places, and they have a climb speed, they have proficiency in stealth and perception. The Dragonborn wizard has a fire breath, and resistance to fire damage (and well, that is it because dragonborn kind of suck). The thing is though, both of those choices are mechanically inferior to picking a gnome. They are also the wizard with the 14 Int. And they are mechanically inferior to the wizard with 16 INT. And, I know people love to post their "but I never do that" or "if you care about role-playing" stories, but the truth at my table is that I've never seen a Gnome or Halfling Fighter. Someone posted a week ago or so about DnD beyond data that showed that when talking about Humans, fighter's were more common than Paladins, but when talking about Tieflings, paladins were almost twice as likey compared to fighters. This does have a real affect on people's choices. And if you don't like "cookie cutter builds" maybe instead of worrying if they have a +5 or a +4 to hit, you could see that making the ASI's floating means you are more likely going to see Tabaxi abilities or Aasimar abilities instead of Gnomes and Humans. And the halfling wizard focuses on being worse as a wizard, because unlike fighters who can choose dex or strength, they only get INT. So, no halfling wizards. 1) Yes. That is fine. I mean, for those of you who claim that a +1 to hit doesn't matter, then why should actually getting that score matter? Every barbarian I've seen has already had a 16 Str and 16 Con, they have also all been half-orcs or goliaths. With this change, I'll see the same stats, but different races. 2) This is also fine. Combos are good. But this will make combos viable that really weren't viable before. [/QUOTE]
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