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General Tabletop Discussion
*Dungeons & Dragons
What To Do With Racial ASIs?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8043736" data-attributes="member: 7025508"><p>Because it is not about being better or worse overall, it is about being different. A dwarf wizard is not quite as good caster than the gnome wizard, but is more resilient. And sure, that might not be perfectly fair tradeoff, I get that. But to me that is fine, that difference is not so big in overall power is not so big. </p><p></p><p>Or you can think it this way. Even if we agreed that features contributed as much to the differentiation of the races than the bonuses, by removing the bonuses you'd reduce the differentiation by half! And for those of us who want the races to feel different, that's not good!</p><p></p><p></p><p>This is effectively what you want to actually do by disassociating the game mechanics from the lore.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8043736, member: 7025508"] Because it is not about being better or worse overall, it is about being different. A dwarf wizard is not quite as good caster than the gnome wizard, but is more resilient. And sure, that might not be perfectly fair tradeoff, I get that. But to me that is fine, that difference is not so big in overall power is not so big. Or you can think it this way. Even if we agreed that features contributed as much to the differentiation of the races than the bonuses, by removing the bonuses you'd reduce the differentiation by half! And for those of us who want the races to feel different, that's not good! This is effectively what you want to actually do by disassociating the game mechanics from the lore. [/QUOTE]
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What To Do With Racial ASIs?
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