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General Tabletop Discussion
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What To Do With Racial ASIs?
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<blockquote data-quote="Guest 6801328" data-source="post: 8043765"><p>Funny, I do agree that features are more complex, but not during character creation:</p><p></p><p>Game Design: It's definitely harder to design good features than to just slap some ASIs here and there.</p><p></p><p>Character Creation: Simpler, in my opinion. Assigning six numbers to six slots is easier than assigning numbers while keeping in mind that two of them are going to change. Especially with Point Buy. Non-ASI features you just write on your character sheet.</p><p></p><p>Gameplay: Features are definitely more complex. An ASI just gets absorbed into other numbers on your character sheet, such as skill and attack modifiers and spell DCs, which you mostly only think about when you level up and something changes. But you have to remember which Features you have, if you've used them (if they are N/rest types), and know their particulars.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8043765"] Funny, I do agree that features are more complex, but not during character creation: Game Design: It's definitely harder to design good features than to just slap some ASIs here and there. Character Creation: Simpler, in my opinion. Assigning six numbers to six slots is easier than assigning numbers while keeping in mind that two of them are going to change. Especially with Point Buy. Non-ASI features you just write on your character sheet. Gameplay: Features are definitely more complex. An ASI just gets absorbed into other numbers on your character sheet, such as skill and attack modifiers and spell DCs, which you mostly only think about when you level up and something changes. But you have to remember which Features you have, if you've used them (if they are N/rest types), and know their particulars. [/QUOTE]
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What To Do With Racial ASIs?
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