Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What To Do With Racial ASIs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8043815" data-attributes="member: 6704184"><p>I really don't like this sort of comment...</p><p>No. The hypothetical player clearly wants to play a dwarf wizard, or a wizard that is tougher and more heavily armored than other wizards, or dwarf wizard wouldn't be what they're looking at.</p><p></p><p>You've missed the point, here.</p><p></p><p>The dwarf is heartier than the elf. That's a real thing that actually exists in the game as you play it. It is very minor, but it's there, and it helps inform the characters created. That is completely different from "you're stronger than a human of the same background who puts the same work into strength" but doesn't actually do anything at all.</p><p></p><p>Like...what I at least am saying, is that the ability score bonuses help inform what the norms for that race are, in a way that feels real because it has an actual consequence, and it does so in the simplest way possible. Getting rid of that means either that the orc is no longer stronger (ie, has an easier time becoming very strong) than the human, or is stronger but in a noticeably more complex way that is suitable <em>only</em> for variant rules.</p><p></p><p></p><p>IMO, in order for features that provide mechanical distinction, they will <em>unavoidably</em> favor some classes over others.</p><p></p><p>They are objectively more complex during character creation. Maybe my meaning wasn't clear, though, based on your reply.</p><p></p><p>So, what I'm saying is that replacing ASI bumps with descriptive features makes choosing between races, and understanding how the choice of race effects the total character, is more complex than the ASI bumps.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8043815, member: 6704184"] I really don't like this sort of comment... No. The hypothetical player clearly wants to play a dwarf wizard, or a wizard that is tougher and more heavily armored than other wizards, or dwarf wizard wouldn't be what they're looking at. You've missed the point, here. The dwarf is heartier than the elf. That's a real thing that actually exists in the game as you play it. It is very minor, but it's there, and it helps inform the characters created. That is completely different from "you're stronger than a human of the same background who puts the same work into strength" but doesn't actually do anything at all. Like...what I at least am saying, is that the ability score bonuses help inform what the norms for that race are, in a way that feels real because it has an actual consequence, and it does so in the simplest way possible. Getting rid of that means either that the orc is no longer stronger (ie, has an easier time becoming very strong) than the human, or is stronger but in a noticeably more complex way that is suitable [I]only[/I] for variant rules. IMO, in order for features that provide mechanical distinction, they will [I]unavoidably[/I] favor some classes over others. They are objectively more complex during character creation. Maybe my meaning wasn't clear, though, based on your reply. So, what I'm saying is that replacing ASI bumps with descriptive features makes choosing between races, and understanding how the choice of race effects the total character, is more complex than the ASI bumps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What To Do With Racial ASIs?
Top