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What To Do With Racial ASIs?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8044201" data-attributes="member: 6704184"><p>Hard to conclude what you want to conclude from that, IMO, when the ability score modifiers of each race are also representative of the niche of that race. Most people want to play a big burly Barbarian, a quick nimble rogue, a strange and charismatic Sorcerer or warlock, etc.</p><p></p><p>I would posit with <em>very</em> high confidence that the same races would be combined with those classes at a rate <strong>well</strong> within ~20% of the current rate, if races had no ability score modifiers.</p><p></p><p>For a an example of why I think this, that is a bit of a walk, take the ranger. It isn’t in the top 4, but it also isn’t in the bottom 4, of classes being played. Wotc has also said that it’s very popular. </p><p>wotc has also said that the ranger has a very high rate of dissatisfaction. This surely means that most ranger players are playing the ranger because they <em>want to play a ranger</em>, even though they don’t love the execution of the mechanics of the class.</p><p>IOW, people play what they want to play, and what they want to play is largely human fighters and the iconic versions of other things, or versions from Critical Role.</p><p>Or take the note from Adam Bradford (head of dndbeyond) that the rankings of class and subclass popularity<em> doesn’t change if you only look at people with access to everything. </em>That pretty well disproves the idea that folks are mostly optimizing. Champion ain’t half as bad as it’s rep, but it’s definitely not the optimized choice. The ranger subclasses are Hunter and BM, often considered two of the weakest ranger subs, but also <em>the </em>iconic ranger archetypes. </p><p></p><p>Most of their shared data these days is filtered for that, showing only active characters, not “built and forgotten” characters.</p><p>Still, my point above also stands here. I don’t think the data actually shows that people are choosing those combos due to the numbers.</p><p></p><p>This is incredibly weird to me. Like, too weird to even try to analyze, really.</p><p></p><p>He knows that insight is a real life thing that can be applied to people you’ve just met, right? Like...it’s possible to figure out the mood, emotional state, and sometimes hints of the motivations of someone you’ve just met. This is objectively a thing that pesople do IRL. You can specialize in it and do it for a living, in a variety of contexts. i can’t fathom what perspective would think it’s impossible to do an every day thing that most people do nearly every time they meet a new person.</p><p></p><p>As for the nature check...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> huh!?</p><p></p><p>You can’t combine learning about the creatures in the world with immediate visual clues and behaviors of a creature to figure out why it is and what it can do!? Again this is possible in real life! Does he only ever use super weird extremely rare creatures of wholly alien anatomy and construction?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8044201, member: 6704184"] Hard to conclude what you want to conclude from that, IMO, when the ability score modifiers of each race are also representative of the niche of that race. Most people want to play a big burly Barbarian, a quick nimble rogue, a strange and charismatic Sorcerer or warlock, etc. I would posit with [I]very[/I] high confidence that the same races would be combined with those classes at a rate [B]well[/B] within ~20% of the current rate, if races had no ability score modifiers. For a an example of why I think this, that is a bit of a walk, take the ranger. It isn’t in the top 4, but it also isn’t in the bottom 4, of classes being played. Wotc has also said that it’s very popular. wotc has also said that the ranger has a very high rate of dissatisfaction. This surely means that most ranger players are playing the ranger because they [I]want to play a ranger[/I], even though they don’t love the execution of the mechanics of the class. IOW, people play what they want to play, and what they want to play is largely human fighters and the iconic versions of other things, or versions from Critical Role. Or take the note from Adam Bradford (head of dndbeyond) that the rankings of class and subclass popularity[I] doesn’t change if you only look at people with access to everything. [/I]That pretty well disproves the idea that folks are mostly optimizing. Champion ain’t half as bad as it’s rep, but it’s definitely not the optimized choice. The ranger subclasses are Hunter and BM, often considered two of the weakest ranger subs, but also [I]the [/I]iconic ranger archetypes. Most of their shared data these days is filtered for that, showing only active characters, not “built and forgotten” characters. Still, my point above also stands here. I don’t think the data actually shows that people are choosing those combos due to the numbers. This is incredibly weird to me. Like, too weird to even try to analyze, really. He knows that insight is a real life thing that can be applied to people you’ve just met, right? Like...it’s possible to figure out the mood, emotional state, and sometimes hints of the motivations of someone you’ve just met. This is objectively a thing that pesople do IRL. You can specialize in it and do it for a living, in a variety of contexts. i can’t fathom what perspective would think it’s impossible to do an every day thing that most people do nearly every time they meet a new person. As for the nature check...o_O huh!? You can’t combine learning about the creatures in the world with immediate visual clues and behaviors of a creature to figure out why it is and what it can do!? Again this is possible in real life! Does he only ever use super weird extremely rare creatures of wholly alien anatomy and construction? [/QUOTE]
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