Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What To Do With Racial ASIs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8044770" data-attributes="member: 6801228"><p>Yes, really. I've never had people asking me "wait, aren't dwarves supposed to be tough" or "hey, aren't elves supposed to be graceful" It has never once come up.</p><p></p><p>And those same explanations you had for the religion and ranger's strength? Those can apply to the race situation too. "Wait, why isn't my dwarf super tough? Oh, wait, I dumped Con. Right." It is as simple as that.</p><p></p><p></p><p></p><p></p><p></p><p>He doesn't care about that. Yu can't tell if someone is lying if you just met them, you don't know them well enough, so you can't use Insight.</p><p></p><p>Maybe if you've interacted with them for like, a few weeks or a month, but he often does throw-away NPCs who we never see again. So, no one really bothers to take Insight.</p><p></p><p>And no, he doesn't use monsters like that. Now, he also usually uses monsters that we know, or are obvious. The Wyvern has wings and a scorpion tail, I wonder what it can do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> But, he pulls from a lot of 3PP resources too, and we generally find out what they can do as they do it to us, no clues or ways to learn about their abilities ahead of time.</p><p></p><p>Which is why I will reiterate. Saying "skills matter too, talk about those" is getting into territory that is heavily DM dependent. If I'm running the game, having a higher INT to make that nature check might matter. If he is running it, it doesn't matter. But in both games, having a higher bonus to your attack rolls matter.</p><p></p><p></p><p></p><p></p><p>... Which is why, as a wizard who is likely not rolling 20 sided dice, you probably won't need Lucky.</p><p></p><p>If the average fighter or rogue is rolling that die 20 times, the wizard focusing on saves is likely rolling it 8 times. Which is why Lucky is less useful for them.</p><p></p><p></p><p></p><p></p><p></p><p>And that bolded part is the point. It is incredibly hard to quantify racial traits and their usefulness. They rely on a lot of factors, and are different pressures.</p><p></p><p>But a +2 to your main attack stat or save stat is good. Always. And easy to quantify.</p><p></p><p>So, the idea that people who are feeling that pressure will suddenly switch to doing the same thing with abilities that are so hard to quantify, mystifies me.</p><p></p><p></p><p></p><p></p><p></p><p>Again, I want to challenge you on this "samey and bland" point. If you are correct and a +2 to your racial ASI is so important and so interesting, then a +1 Longsword would be more interesting than (checks DnD Beyond) the Blood Spear, a weapon that drains the life from your foes and grants you 2d6 temp hp when you drop a foe to 0 hp.</p><p></p><p>Now, let's be honest here. Which is going to be more flavorful interesting and even more noticeable at the table. +1 to hit and damage, or drain the life from your foes as you slay them, to empower yourself?</p><p></p><p>ASI's don't make you interesting or flavorful. They make you more powerful, but that is it.</p><p></p><p></p><p></p><p>If you understand how others feel differently, why are you insisting on keeping a system that is detracting from the game for them?</p><p></p><p></p><p></p><p></p><p>That is literally what asking for the floating ASI's means. That's what we want.</p><p></p><p>I thought it was fairly obvious this is going to be a variant rule, they can't go back and revise the PHB at this stage (okay, they could, but a variant rule is way easier to do)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8044770, member: 6801228"] Yes, really. I've never had people asking me "wait, aren't dwarves supposed to be tough" or "hey, aren't elves supposed to be graceful" It has never once come up. And those same explanations you had for the religion and ranger's strength? Those can apply to the race situation too. "Wait, why isn't my dwarf super tough? Oh, wait, I dumped Con. Right." It is as simple as that. He doesn't care about that. Yu can't tell if someone is lying if you just met them, you don't know them well enough, so you can't use Insight. Maybe if you've interacted with them for like, a few weeks or a month, but he often does throw-away NPCs who we never see again. So, no one really bothers to take Insight. And no, he doesn't use monsters like that. Now, he also usually uses monsters that we know, or are obvious. The Wyvern has wings and a scorpion tail, I wonder what it can do :unsure: But, he pulls from a lot of 3PP resources too, and we generally find out what they can do as they do it to us, no clues or ways to learn about their abilities ahead of time. Which is why I will reiterate. Saying "skills matter too, talk about those" is getting into territory that is heavily DM dependent. If I'm running the game, having a higher INT to make that nature check might matter. If he is running it, it doesn't matter. But in both games, having a higher bonus to your attack rolls matter. ... Which is why, as a wizard who is likely not rolling 20 sided dice, you probably won't need Lucky. If the average fighter or rogue is rolling that die 20 times, the wizard focusing on saves is likely rolling it 8 times. Which is why Lucky is less useful for them. And that bolded part is the point. It is incredibly hard to quantify racial traits and their usefulness. They rely on a lot of factors, and are different pressures. But a +2 to your main attack stat or save stat is good. Always. And easy to quantify. So, the idea that people who are feeling that pressure will suddenly switch to doing the same thing with abilities that are so hard to quantify, mystifies me. Again, I want to challenge you on this "samey and bland" point. If you are correct and a +2 to your racial ASI is so important and so interesting, then a +1 Longsword would be more interesting than (checks DnD Beyond) the Blood Spear, a weapon that drains the life from your foes and grants you 2d6 temp hp when you drop a foe to 0 hp. Now, let's be honest here. Which is going to be more flavorful interesting and even more noticeable at the table. +1 to hit and damage, or drain the life from your foes as you slay them, to empower yourself? ASI's don't make you interesting or flavorful. They make you more powerful, but that is it. If you understand how others feel differently, why are you insisting on keeping a system that is detracting from the game for them? That is literally what asking for the floating ASI's means. That's what we want. I thought it was fairly obvious this is going to be a variant rule, they can't go back and revise the PHB at this stage (okay, they could, but a variant rule is way easier to do) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What To Do With Racial ASIs?
Top