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What To Do With Racial ASIs?
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<blockquote data-quote="Chaosmancer" data-source="post: 8044987" data-attributes="member: 6801228"><p>You misunderstand, I agree with you. </p><p></p><p>My DM disagrees with both of us, and he runs his games his way while I run them my way. </p><p></p><p>Which again, circles to the point "Skills are just as important as combat abilities" ends up being DM dependent. Yes, my DM runs the game in a way that is strange to most people, but that highlights the thought process going on. Every game has combat. not every game has heavy skill use. </p><p></p><p></p><p></p><p></p><p></p><p>Bugbears get a bonus to Dex and Str in Volos. They also tend to have higher than average Con in the Monster Manual. </p><p></p><p>Lizardfolk get Con and Wis. Their highest stat in every write-up is Strength. In fact, their constitution (which they have a +2 in) is the exact same as the Bugbear who has no Con bonus. </p><p></p><p>The Yuan-Ti Pureblood only gets Int and Cha bonuses, but they have a higher than average Dex and Wisdom as well</p><p></p><p>So, limited evidence, but it seems like [USER=6779196]@Charlaquin[/USER] is on the money so far, the write-ups for NPCs and monsters do not accurately represent the racial stats. So, removing the Racial ASIs will likely have no effect on those stat blocks.</p><p></p><p></p><p></p><p></p><p></p><p>I don't get how you don't understand. </p><p></p><p>Starting with a 16</p><p>LV 4 get an 18</p><p>Lv 8 Get a 20</p><p></p><p>Starting with a 15</p><p>Lv 4 get a 17</p><p>lv 8 get a 19</p><p>lv 12 get a 20</p><p></p><p></p><p>By level 8 they are not the same. I mean, I could break this down a dozen different ways, with different starting points and different feats, but the end result is always the same. The person who starts with a 16 stays more powerful, consistently. Even if they both reach 20, the person with the 16 got there earlier, and can start taking feats.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8044987, member: 6801228"] You misunderstand, I agree with you. My DM disagrees with both of us, and he runs his games his way while I run them my way. Which again, circles to the point "Skills are just as important as combat abilities" ends up being DM dependent. Yes, my DM runs the game in a way that is strange to most people, but that highlights the thought process going on. Every game has combat. not every game has heavy skill use. Bugbears get a bonus to Dex and Str in Volos. They also tend to have higher than average Con in the Monster Manual. Lizardfolk get Con and Wis. Their highest stat in every write-up is Strength. In fact, their constitution (which they have a +2 in) is the exact same as the Bugbear who has no Con bonus. The Yuan-Ti Pureblood only gets Int and Cha bonuses, but they have a higher than average Dex and Wisdom as well So, limited evidence, but it seems like [USER=6779196]@Charlaquin[/USER] is on the money so far, the write-ups for NPCs and monsters do not accurately represent the racial stats. So, removing the Racial ASIs will likely have no effect on those stat blocks. I don't get how you don't understand. Starting with a 16 LV 4 get an 18 Lv 8 Get a 20 Starting with a 15 Lv 4 get a 17 lv 8 get a 19 lv 12 get a 20 By level 8 they are not the same. I mean, I could break this down a dozen different ways, with different starting points and different feats, but the end result is always the same. The person who starts with a 16 stays more powerful, consistently. Even if they both reach 20, the person with the 16 got there earlier, and can start taking feats. [/QUOTE]
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