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What To Do With Racial ASIs?
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<blockquote data-quote="jmartkdr2" data-source="post: 8045546" data-attributes="member: 7017304"><p>The one die roll where it might matter (ie that 8 would have hit if you had one more point) will come up about once every 20 rolls, meaning it will probably come up in any given adventuring day where you make at least ten rolls using the stat...</p><p></p><p>If you're the sort of player who would notice it at all, it looms rather large. Hence the rather large perception that you 'need' a +3 in your main ability score. </p><p></p><p>Since any fix that involves changing 'how players behave' or 'removing players who play a very common way' is doomed to fail, I look for a way to sidestep the issue (and for me, preferably with the least amount of trickle effects on the rest of the game.) Floating mods are the simplest answer that fits to solve the problem I'm personally trying to address (players feeling like certain race/class combos are off limits). The fact that it also helps reduce the perception of race essentialism in the game is a plus, but was never really a goal of mine. </p><p></p><p>(Honestly I don't think you can really 'fix' that without either getting rid of character races entirely, and at that point it's not DnD, or making combating racism a core theme of the story, which is massively more narratively restrictive than DnD has ever gotten close to being...)</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8045546, member: 7017304"] The one die roll where it might matter (ie that 8 would have hit if you had one more point) will come up about once every 20 rolls, meaning it will probably come up in any given adventuring day where you make at least ten rolls using the stat... If you're the sort of player who would notice it at all, it looms rather large. Hence the rather large perception that you 'need' a +3 in your main ability score. Since any fix that involves changing 'how players behave' or 'removing players who play a very common way' is doomed to fail, I look for a way to sidestep the issue (and for me, preferably with the least amount of trickle effects on the rest of the game.) Floating mods are the simplest answer that fits to solve the problem I'm personally trying to address (players feeling like certain race/class combos are off limits). The fact that it also helps reduce the perception of race essentialism in the game is a plus, but was never really a goal of mine. (Honestly I don't think you can really 'fix' that without either getting rid of character races entirely, and at that point it's not DnD, or making combating racism a core theme of the story, which is massively more narratively restrictive than DnD has ever gotten close to being...) [/QUOTE]
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