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What To Do With Racial ASIs?
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<blockquote data-quote="Charlaquin" data-source="post: 8045801" data-attributes="member: 6779196"><p>So, just to play around with some hypotheticals here. Let’s say a DM decides for their home game to drop racial ASIs and roll them into the ability generation rules instead of offering floating ASIs. And let’s say they want rolling, array, and point buy all to be options. How might they go about this?</p><p></p><p>Obviously standard array is the easiest to resolve this with, by simply increasing some of the numbers, but what would the improved array look like? Do we just bump the two highest scores by +2 and +1 respectively for 17, 15, 13, 12, 10, 8? Do we try to prioritize getting even numbers and go with 16, 16, 13, 12, 10, 8? Or 16, 15, 14, 12, 10, 8?</p><p></p><p>For point buy, we just increase number of points, presumably to match the starting array. So, what, 32 points? 33?</p><p></p><p>Incorporating the increases to rolled stats is obviously the most difficult option to pull off. What if we kept the dice code of 4d6 drop lowest, but maybe you roll 7 times and drop the lowest of those or something? Would that produce results that averaged close to our increased array? My math powers are not strong enough to tell.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8045801, member: 6779196"] So, just to play around with some hypotheticals here. Let’s say a DM decides for their home game to drop racial ASIs and roll them into the ability generation rules instead of offering floating ASIs. And let’s say they want rolling, array, and point buy all to be options. How might they go about this? Obviously standard array is the easiest to resolve this with, by simply increasing some of the numbers, but what would the improved array look like? Do we just bump the two highest scores by +2 and +1 respectively for 17, 15, 13, 12, 10, 8? Do we try to prioritize getting even numbers and go with 16, 16, 13, 12, 10, 8? Or 16, 15, 14, 12, 10, 8? For point buy, we just increase number of points, presumably to match the starting array. So, what, 32 points? 33? Incorporating the increases to rolled stats is obviously the most difficult option to pull off. What if we kept the dice code of 4d6 drop lowest, but maybe you roll 7 times and drop the lowest of those or something? Would that produce results that averaged close to our increased array? My math powers are not strong enough to tell. [/QUOTE]
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