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Community
General Tabletop Discussion
*Dungeons & Dragons
What To Do With Racial ASIs?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8046030" data-attributes="member: 7025508"><p>Welcome back!</p><p></p><p>1.) I think Charlaquin explained well what's going on here.</p><p></p><p>2.) Fine.</p><p></p><p>3 & 4.) Well, I definitely would like to have racial maximums. But less likely the situation is to actually come up, less relevant it is in practice. So the situation working sensibly on the most played levels is better than it not working sensibly at all. Furthermore, as I have alraady said many times, in my view physical realism matters more in low levels where the characters are more akin ral people and less on higher levels where they are more akin superheroes. </p><p></p><p>5 & 6). It indeed is a compromise situation. This is common thing in game design. You truncate the difference for balance reasons, but the difference still exists, albeit in lesser degree than would be 'realistic.' It is not a terrible situation and indeed better than nothing. And to some degree it is necessary though I think it already is too aggressively done. But yeah, pointing out that the system already doesn't perfectly do what I want (I know) in no way is an argument for making the situation worse!</p><p></p><p>7.) No. (Unless the argument is made that fictional species having different capabilities is automatically racist. I've seen some people made such a claim, but it has not been common line of arguing in this thread.) As for getting rid of other racial features, if the goal is to make all races equally attractive for all classes, then logically it would follow that many of the features should be pruned too, as they favour certain classes. To me it is a tad perplexing that the people who want to get rid of the ASIs for said reason do not see this, and makes their argument seem illogical.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8046030, member: 7025508"] Welcome back! 1.) I think Charlaquin explained well what's going on here. 2.) Fine. 3 & 4.) Well, I definitely would like to have racial maximums. But less likely the situation is to actually come up, less relevant it is in practice. So the situation working sensibly on the most played levels is better than it not working sensibly at all. Furthermore, as I have alraady said many times, in my view physical realism matters more in low levels where the characters are more akin ral people and less on higher levels where they are more akin superheroes. 5 & 6). It indeed is a compromise situation. This is common thing in game design. You truncate the difference for balance reasons, but the difference still exists, albeit in lesser degree than would be 'realistic.' It is not a terrible situation and indeed better than nothing. And to some degree it is necessary though I think it already is too aggressively done. But yeah, pointing out that the system already doesn't perfectly do what I want (I know) in no way is an argument for making the situation worse! 7.) No. (Unless the argument is made that fictional species having different capabilities is automatically racist. I've seen some people made such a claim, but it has not been common line of arguing in this thread.) As for getting rid of other racial features, if the goal is to make all races equally attractive for all classes, then logically it would follow that many of the features should be pruned too, as they favour certain classes. To me it is a tad perplexing that the people who want to get rid of the ASIs for said reason do not see this, and makes their argument seem illogical. [/QUOTE]
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What To Do With Racial ASIs?
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