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General Tabletop Discussion
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What To Do With Racial ASIs?
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<blockquote data-quote="Scott Christian" data-source="post: 8046431" data-attributes="member: 6901101"><p>The entire concept of moving ASI's because they cause players to only pick certain races because that gives them an extra 5% to their main stat seems odd to me. I do not get it. It is changing a pillar of D&D for little or no reason imho. So when it was expressed that ASI's should move, but racial traits can stay because they don't "favor" a class. I pointed out that many racial traits do favor classes, melee, spellcasters, bards, and barbarians. If you refute that these things do not favor a class, great. I can't argue that. And in fact, like to encourage that type of character construction. For example, a barbarian that hides all the time. Obviously dark vision would be beneficial for this, as one cannot hide in the dark holding a lantern or torch. One can avoid tripping on noisy things if they can see where they are stepping. But the metagamer in me knows that it benefits the rogue more because they are the ones doing most of the stealth work. So yes, I like your thinking. And if more people approached it the way you just did, then we wouldn't need to have this discussion about moving ASI's. As any bonus anywhere can help any class. My tiefling barbarian can finally use intimidation because they have a charisma bonus. They may not have optimal strength, but they have intimidation, as an example. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8046431, member: 6901101"] The entire concept of moving ASI's because they cause players to only pick certain races because that gives them an extra 5% to their main stat seems odd to me. I do not get it. It is changing a pillar of D&D for little or no reason imho. So when it was expressed that ASI's should move, but racial traits can stay because they don't "favor" a class. I pointed out that many racial traits do favor classes, melee, spellcasters, bards, and barbarians. If you refute that these things do not favor a class, great. I can't argue that. And in fact, like to encourage that type of character construction. For example, a barbarian that hides all the time. Obviously dark vision would be beneficial for this, as one cannot hide in the dark holding a lantern or torch. One can avoid tripping on noisy things if they can see where they are stepping. But the metagamer in me knows that it benefits the rogue more because they are the ones doing most of the stealth work. So yes, I like your thinking. And if more people approached it the way you just did, then we wouldn't need to have this discussion about moving ASI's. As any bonus anywhere can help any class. My tiefling barbarian can finally use intimidation because they have a charisma bonus. They may not have optimal strength, but they have intimidation, as an example. ;) [/QUOTE]
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