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What To Do With Racial ASIs?
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<blockquote data-quote="jmartkdr2" data-source="post: 8046598" data-attributes="member: 7017304"><p>1. Because sometimes I'm not the dm so none of those things are within my power to do.</p><p>2. Because even when I am the dm it's easier to let them start with the character they want and just play the game rather than force certain things to happen in-game to let them do so.</p><p>3. Because many of those involve changing the character which they may not want to do.</p><p></p><p>and 4. because I don't see any downside. Whatsoever. And that isn't hypothetical: in practice, the times that I've played with this rule, there is no negative side effect. At all.</p><p></p><p>You keep talking about a 'pillar of the game' but neither combat, exploration, nor social interactions (let alone roleplaying, game balance or any narrative element of the game, or even worldbuilding or how people perceive the various races in the game) are negatively impacted by simply swapping where the starting ability score bonuses go. </p><p></p><p>The only difference is somewhat greater variety of characters. </p><p></p><p>Is your argument that without racial ability score increases the game completely falls apart? That it stops being Dungeons and Dragons? Because over the course of this thread I think you'll see that quite a few people just do not see that as true. Indeed, my experience has been that it's the opposite of true: the game just runs better without them.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8046598, member: 7017304"] 1. Because sometimes I'm not the dm so none of those things are within my power to do. 2. Because even when I am the dm it's easier to let them start with the character they want and just play the game rather than force certain things to happen in-game to let them do so. 3. Because many of those involve changing the character which they may not want to do. and 4. because I don't see any downside. Whatsoever. And that isn't hypothetical: in practice, the times that I've played with this rule, there is no negative side effect. At all. You keep talking about a 'pillar of the game' but neither combat, exploration, nor social interactions (let alone roleplaying, game balance or any narrative element of the game, or even worldbuilding or how people perceive the various races in the game) are negatively impacted by simply swapping where the starting ability score bonuses go. The only difference is somewhat greater variety of characters. Is your argument that without racial ability score increases the game completely falls apart? That it stops being Dungeons and Dragons? Because over the course of this thread I think you'll see that quite a few people just do not see that as true. Indeed, my experience has been that it's the opposite of true: the game just runs better without them. [/QUOTE]
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