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What To Do With Racial ASIs?
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<blockquote data-quote="Scott Christian" data-source="post: 8046618" data-attributes="member: 6901101"><p>Hilarious story. I am confused how you returned it. Was it a store or treasure horde? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But again, this goes back to the DM's control. Yes, your character didn't get the optimal "thingy." But a DM can let that shield shine as bright as its smile. Maybe few levels from then you find out the faces all denote different types of damage when it blocks something? That's pretty strong. I do not know or have ever played with anyone that is so much of a rules lawyer that the magic items are only those rolled within the books. But it is obvious your group wants optimal. </p><p></p><p>I appreciate what your saying, but the "they" in your "they build a different character" is not the same as "they" the people who play D&D. Again, if you are a min/maxer I get it. And just like you have said something repeatedly, I have said something repeatedly as well about min/maxers: the only time they want a rule changed is when they are unable to min/max a better character. That is the only reason they ever really argue for a rule change. ASI is blocking a group, not from role playing in a role playing game, but from roll playing a stronger character in a role playing game.</p><p></p><p></p><p></p><p>These are great points and true. But, who rolls stealth more in a game? The rogue? Other classes? Odds are, in a regular game, the rogue. So you are correct, many of these racial traits are useful for everyone, but they are more useful for some than others. Which is also true of ASI's. But my guess is a min/maxer will eventually just want a list of racial traits that everyone gets to choose from - because it makes their character better.</p><p></p><p></p><p></p><p>Yes. You are correct. They sacrificed to have the character concept they wanted. Again, in a role playing game. 5% matters very little. But it can matter a lot in someone 's head. I get this. But it matters a whole lot more to people who frame their game around optimizing their characters combat performance. </p><p></p><p>It is my choice to not change one of the pillars of this role playing game just so someone can squeeze out an extra 5% because they view it as important. It is, in my opinion, much better to let new players make tropes. And watch the ones that choose to go against the trope be recognized as different. Those types of dynamics make for fun role playing tables. (Min/Maxers can have their fun too, but let them make their own house rules instead of changing a pillar of the game.)</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8046618, member: 6901101"] Hilarious story. I am confused how you returned it. Was it a store or treasure horde? ;) But again, this goes back to the DM's control. Yes, your character didn't get the optimal "thingy." But a DM can let that shield shine as bright as its smile. Maybe few levels from then you find out the faces all denote different types of damage when it blocks something? That's pretty strong. I do not know or have ever played with anyone that is so much of a rules lawyer that the magic items are only those rolled within the books. But it is obvious your group wants optimal. I appreciate what your saying, but the "they" in your "they build a different character" is not the same as "they" the people who play D&D. Again, if you are a min/maxer I get it. And just like you have said something repeatedly, I have said something repeatedly as well about min/maxers: the only time they want a rule changed is when they are unable to min/max a better character. That is the only reason they ever really argue for a rule change. ASI is blocking a group, not from role playing in a role playing game, but from roll playing a stronger character in a role playing game. These are great points and true. But, who rolls stealth more in a game? The rogue? Other classes? Odds are, in a regular game, the rogue. So you are correct, many of these racial traits are useful for everyone, but they are more useful for some than others. Which is also true of ASI's. But my guess is a min/maxer will eventually just want a list of racial traits that everyone gets to choose from - because it makes their character better. Yes. You are correct. They sacrificed to have the character concept they wanted. Again, in a role playing game. 5% matters very little. But it can matter a lot in someone 's head. I get this. But it matters a whole lot more to people who frame their game around optimizing their characters combat performance. It is my choice to not change one of the pillars of this role playing game just so someone can squeeze out an extra 5% because they view it as important. It is, in my opinion, much better to let new players make tropes. And watch the ones that choose to go against the trope be recognized as different. Those types of dynamics make for fun role playing tables. (Min/Maxers can have their fun too, but let them make their own house rules instead of changing a pillar of the game.) [/QUOTE]
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