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What To Do With Racial ASIs?
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<blockquote data-quote="Scott Christian" data-source="post: 8047147" data-attributes="member: 6901101"><p>I have never said that min/maxers don't care about role playing. I know many that are also great role players. It is not all or nothing with me. It is, why would anyone want a rule, that is the pillar of the game's mechanics, changed? Why toss out all the lore for 5%? The only answer I can come up with is because it lessens the enjoyment a person gets from their character because there is a 5% difference between their character and another. If 5% lessens their enjoyment that much, they are a min/maxer. It doesn't mean they can't role play, it just means the min/maxer side of them weighs more heavily. So I keep stating: it shouldn't be changed to appease min/maxers. </p><p></p><p></p><p></p><p>My answer is directly in front of you. I have stated many times: take everything into account, not just attack rolls and hp. Your elven barbarian (which is awesome btw) isn't as strong as your dwarf. But, they move faster. They are way better at their skill challenges! In fact, they are 5% better (same as attack and hp) at up to 10 skills than your dwarf. 10 skills! 5% better! That seems like a lot. Not to mention they have a greater range of saving throws that are better. As far as AC, I believe the elf's would by +1 above the dwarf, no?</p><p></p><p>As far as feats, I know many that would play the dwarf in your example and just give themselves a 19 strength. So increasing in levels does little to negate advantages/disadvantages, or at least that would be a hard one to prove (because all players choose differently). </p><p></p><p></p><p></p><p>As your next paragraph states - that is exactly what a min/maxer is. Read the tone of your paragraph. It is literally begging for the rule to be changed so your character can have it all, instead of compromising one advantage for another. </p><p></p><p></p><p></p><p>I have no doubt Chaosmancer, that you are both, a great roll-player and role-player. No doubt. In fact, my guess is, if I were part of your table, I would think your character concepts and role-play are awesome. And I'd appreciate you being efficient with your combat skills. </p><p></p><p>But the reason I keep posting is because a core pillar of the game mechanics and lore should not be changed just so <em>some </em>players can have their "everything" character.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8047147, member: 6901101"] I have never said that min/maxers don't care about role playing. I know many that are also great role players. It is not all or nothing with me. It is, why would anyone want a rule, that is the pillar of the game's mechanics, changed? Why toss out all the lore for 5%? The only answer I can come up with is because it lessens the enjoyment a person gets from their character because there is a 5% difference between their character and another. If 5% lessens their enjoyment that much, they are a min/maxer. It doesn't mean they can't role play, it just means the min/maxer side of them weighs more heavily. So I keep stating: it shouldn't be changed to appease min/maxers. My answer is directly in front of you. I have stated many times: take everything into account, not just attack rolls and hp. Your elven barbarian (which is awesome btw) isn't as strong as your dwarf. But, they move faster. They are way better at their skill challenges! In fact, they are 5% better (same as attack and hp) at up to 10 skills than your dwarf. 10 skills! 5% better! That seems like a lot. Not to mention they have a greater range of saving throws that are better. As far as AC, I believe the elf's would by +1 above the dwarf, no? As far as feats, I know many that would play the dwarf in your example and just give themselves a 19 strength. So increasing in levels does little to negate advantages/disadvantages, or at least that would be a hard one to prove (because all players choose differently). As your next paragraph states - that is exactly what a min/maxer is. Read the tone of your paragraph. It is literally begging for the rule to be changed so your character can have it all, instead of compromising one advantage for another. I have no doubt Chaosmancer, that you are both, a great roll-player and role-player. No doubt. In fact, my guess is, if I were part of your table, I would think your character concepts and role-play are awesome. And I'd appreciate you being efficient with your combat skills. But the reason I keep posting is because a core pillar of the game mechanics and lore should not be changed just so [I]some [/I]players can have their "everything" character. [/QUOTE]
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