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What To Do With Racial ASIs?
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<blockquote data-quote="DND_Reborn" data-source="post: 8047275" data-attributes="member: 6987520"><p>I agree it is certainly a more logical approach than floating, but IMO it complicates the issue even more so and is just moving the issue partly away from race and onto class and/or background. Numerous people (including <em>myself</em>) have argued for a system that spreads things out, as where floating accomplishes the same goal without needing to specify the sources of the ASIs necessarily.</p><p></p><p>However, I am not playing today and have the time for a thought experiment on it. Let us (for argument's sake) suppose that the system granted 1 ASI from race, 1 ASI from background, and 1 ASI from class (making it as "complex" as possible). The only limit is you can't use more than two ASIs for any one ability score. Race could be fixed (in this example, or make it an option of two if you wish).</p><p></p><p>Suppose Halflings grant DEX +1 (fixed).</p><p>Suppose Orcs grant STR +1 (fixed).</p><p>Suppose Barbarians grants STR +1 <em>or</em> CON +1 (the class options mirror the saves they are proficient in).</p><p>Suppose Soldier grants STR +1 or DEX +1.</p><p></p><p>The player wants a strong PC for good attacks, etc. as a barbarian, but wants to play a Halfling, so picks STR +1 for both class and background. Now the PC has STR +2 and DEX +1 (from Halfling).</p><p></p><p>Another player wants a strong Orc, gaining STR +2 (Orc and either class or background) and perhaps DEX +1 (from background).</p><p></p><p>Now the two PCs could have the exact same scores, but get them in different ways.</p><p></p><p>NOTE: this is <em>nothing new</em>, people have been discussing such ideas on the forum for a <em>LONG</em> time.</p><p></p><p>Now, since backgrounds are completely fluid, it's been brought up that a custom background could support any <em>two</em> ASIs easily, which I agree with, but this in essence just makes that choice "float."</p><p></p><p>Ok, so your suggestion might have (for this very reason!) included only race and class. I suppose you could do something like this:</p><p></p><p>Race grants one ASI +1 which is fixed (or choice of two??? whichever really).</p><p>Class grants two ASI +1 which mirror proficient saves: thus, Barbarian would be STR, CON. You can choose the same ASI twice if you want.</p><p>You cannot add more than 2 to any one score.</p><p></p><p>Thus, the halfling would get STR +2 (double choice for barbarian) and DEX +1 (race).</p><p>The orc would also get STR +2 (one orc, one barbarian) and CON +1 (barbarian, cannot select STR again).</p><p></p><p>To easily adopt this into the current rules:</p><ul> <li data-xf-list-type="ul">The ASI +2 from a race becomes a fixed ASI +1 (subrace ASIs are ignored).</li> <li data-xf-list-type="ul">Each class offers two ASI +1, choices may be the same.</li> <li data-xf-list-type="ul">No more than two ASIs can be applied to any one ability score.</li> </ul><p></p><p>[ATTACH=full]124171[/ATTACH]</p><p></p><p>Alternatively, since variant human gets a feat, humans have no Fixed ASI for race. I like that better myself.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8047275, member: 6987520"] I agree it is certainly a more logical approach than floating, but IMO it complicates the issue even more so and is just moving the issue partly away from race and onto class and/or background. Numerous people (including [I]myself[/I]) have argued for a system that spreads things out, as where floating accomplishes the same goal without needing to specify the sources of the ASIs necessarily. However, I am not playing today and have the time for a thought experiment on it. Let us (for argument's sake) suppose that the system granted 1 ASI from race, 1 ASI from background, and 1 ASI from class (making it as "complex" as possible). The only limit is you can't use more than two ASIs for any one ability score. Race could be fixed (in this example, or make it an option of two if you wish). Suppose Halflings grant DEX +1 (fixed). Suppose Orcs grant STR +1 (fixed). Suppose Barbarians grants STR +1 [I]or[/I] CON +1 (the class options mirror the saves they are proficient in). Suppose Soldier grants STR +1 or DEX +1. The player wants a strong PC for good attacks, etc. as a barbarian, but wants to play a Halfling, so picks STR +1 for both class and background. Now the PC has STR +2 and DEX +1 (from Halfling). Another player wants a strong Orc, gaining STR +2 (Orc and either class or background) and perhaps DEX +1 (from background). Now the two PCs could have the exact same scores, but get them in different ways. NOTE: this is [I]nothing new[/I], people have been discussing such ideas on the forum for a [I]LONG[/I] time. Now, since backgrounds are completely fluid, it's been brought up that a custom background could support any [I]two[/I] ASIs easily, which I agree with, but this in essence just makes that choice "float." Ok, so your suggestion might have (for this very reason!) included only race and class. I suppose you could do something like this: Race grants one ASI +1 which is fixed (or choice of two??? whichever really). Class grants two ASI +1 which mirror proficient saves: thus, Barbarian would be STR, CON. You can choose the same ASI twice if you want. You cannot add more than 2 to any one score. Thus, the halfling would get STR +2 (double choice for barbarian) and DEX +1 (race). The orc would also get STR +2 (one orc, one barbarian) and CON +1 (barbarian, cannot select STR again). To easily adopt this into the current rules: [LIST] [*]The ASI +2 from a race becomes a fixed ASI +1 (subrace ASIs are ignored). [*]Each class offers two ASI +1, choices may be the same. [*]No more than two ASIs can be applied to any one ability score. [/LIST] [ATTACH type="full" width="476px" alt="1595707163317.png"]124171[/ATTACH] Alternatively, since variant human gets a feat, humans have no Fixed ASI for race. I like that better myself. [/QUOTE]
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