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What To Do With Racial ASIs?
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<blockquote data-quote="GreenTengu" data-source="post: 8047294" data-attributes="member: 6777454"><p>I can see some argument in regards to this applying to the class of "wizard" in particular, because magic gained specifically through academic study presupposes that the culture the character comes from has the infrastructure for academies and an affinity for arcane arts. But what about every other class? Right now, unless you are playing a Fighter or Paladin-- there is very little reason or advantage to playing a Dwarf. But, if one were to accept that there is a whole society of just Dwarfs out there?</p><p></p><p>Dwarf Rogues would most certainly exist-- they regularly deal with Kobolds and other subterranean threats that make specialists in disabling traps, picking locks, approaching stealthily and using poison would most definitely be a thing-- and putting outside threats aside, even within their own society there are going to be thieves and criminals. So is a Dwarf Rogue a viable character if you can choose any other race for you Rogue character?... Well... no. Not really. As as a result-- Dwarf Rogues are hardly ever seen even though it shouldn't be a "surprise".</p><p></p><p>Dwarf Rangers should be super common. Dwarfs need to be able to patrol their mountains and tunnels with people who are specialized in living off the land. Furthermore, given their slow movement-- naturally Dwarfs are going to want to use ranged weapons. So is a Dwarf Ranger a viable option?... Well... no, not really. Other races give bonuses to Dexterity which is the primary attribute for Rogues and none of the Dwarf racial bonuses help you out in that regard. So... virtually never do you see Dwarf Rogues even though it shouldn't be a surprise to see them.</p><p></p><p>I also have absolutely no trouble imagining a Dwarf order of monks given that there is already the suggestion that self-discipline is something that some, but by no means the majority, of Dwarfs focus on. Becoming hard as the mountain so that blows bounce off of you and punching with the force of an avalanche seems very Dwarfish. But-- again-- this is a Dexterity-based class which pretty much means you are going to be at a disadvantage if you chose to play a Dwarf.</p><p></p><p>How about a Dwarf earth-affinity Druid? Or a Dwarf Sorcerer who taps into ancient Giantkin bloodline? A dwarf bard who sings epic ballads of their warrior past? None of them should be surprising! They should all be a pretty natural extension of the race.</p><p></p><p>And while a Dwarf Warlock who has fallen to the worship of a great old one lurking below the surface of the earth after having wandered too deep should by no means by common-- its also a natural extension of the race's thematic elements.</p><p></p><p>But when it comes to the D&D system where you choose a complementary race and class-- hardly any of these are really functionally options. We almost only see people playing Dwarfs as Fighters, Clerics or Paladins and not all of the other things that would naturally arise from a Dwarf society-- for the pure reason that the mechanics mean that if one is going to choose any of the other classes that it is easy to imagine a Dwarf being, by choosing another race you get a 10%-20% better success chance on every roll related to the class you make in the game.</p><p></p><p>Why should a PC be effectively a entire level or more worse for having chosen a race/class combination that totally makes sense and is very thematic and would naturally arise out of the setting?</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 8047294, member: 6777454"] I can see some argument in regards to this applying to the class of "wizard" in particular, because magic gained specifically through academic study presupposes that the culture the character comes from has the infrastructure for academies and an affinity for arcane arts. But what about every other class? Right now, unless you are playing a Fighter or Paladin-- there is very little reason or advantage to playing a Dwarf. But, if one were to accept that there is a whole society of just Dwarfs out there? Dwarf Rogues would most certainly exist-- they regularly deal with Kobolds and other subterranean threats that make specialists in disabling traps, picking locks, approaching stealthily and using poison would most definitely be a thing-- and putting outside threats aside, even within their own society there are going to be thieves and criminals. So is a Dwarf Rogue a viable character if you can choose any other race for you Rogue character?... Well... no. Not really. As as a result-- Dwarf Rogues are hardly ever seen even though it shouldn't be a "surprise". Dwarf Rangers should be super common. Dwarfs need to be able to patrol their mountains and tunnels with people who are specialized in living off the land. Furthermore, given their slow movement-- naturally Dwarfs are going to want to use ranged weapons. So is a Dwarf Ranger a viable option?... Well... no, not really. Other races give bonuses to Dexterity which is the primary attribute for Rogues and none of the Dwarf racial bonuses help you out in that regard. So... virtually never do you see Dwarf Rogues even though it shouldn't be a surprise to see them. I also have absolutely no trouble imagining a Dwarf order of monks given that there is already the suggestion that self-discipline is something that some, but by no means the majority, of Dwarfs focus on. Becoming hard as the mountain so that blows bounce off of you and punching with the force of an avalanche seems very Dwarfish. But-- again-- this is a Dexterity-based class which pretty much means you are going to be at a disadvantage if you chose to play a Dwarf. How about a Dwarf earth-affinity Druid? Or a Dwarf Sorcerer who taps into ancient Giantkin bloodline? A dwarf bard who sings epic ballads of their warrior past? None of them should be surprising! They should all be a pretty natural extension of the race. And while a Dwarf Warlock who has fallen to the worship of a great old one lurking below the surface of the earth after having wandered too deep should by no means by common-- its also a natural extension of the race's thematic elements. But when it comes to the D&D system where you choose a complementary race and class-- hardly any of these are really functionally options. We almost only see people playing Dwarfs as Fighters, Clerics or Paladins and not all of the other things that would naturally arise from a Dwarf society-- for the pure reason that the mechanics mean that if one is going to choose any of the other classes that it is easy to imagine a Dwarf being, by choosing another race you get a 10%-20% better success chance on every roll related to the class you make in the game. Why should a PC be effectively a entire level or more worse for having chosen a race/class combination that totally makes sense and is very thematic and would naturally arise out of the setting? [/QUOTE]
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