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What To Do With Racial ASIs?
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<blockquote data-quote="Helldritch" data-source="post: 8047338" data-attributes="member: 6855114"><p>Ok, let's take a look.</p><p>Dwarves have two subspecies in the PHB. So far I have seen:</p><p>Dwarven rogue, both mountain and hill. Mountain dwarf gives better armor, the dump stat is usually in st but the bonus in CN is really good for rogues. The hill dwarf, is a different focus but the bonus to wisdom helps with skill checks. Both dwarves have resistance to poison which, for somebody checking traps is nothing to sniff at. The downside? The lower dexterity. The dwarves won't get a 16 in there but the mountain dwarf took Medium armor master, and his next two ASI were in Dexterity. He also took a few level of fighter as a personal choice (and RP reason) where the hill dwarf went all in on the rogue aspect.</p><p></p><p>A ranger would fall in the same category of the rogue. Similar problems, but not necessarily similar answers. Medium armor master would be prime choice unless the character goes all in for strength on a mountain dwarf. Then the feat heavy armored would come in handy. Wearing a plate might be surprising for a character usually relying on stealth but other than stealth, most of the ranger's skills are either ST base or Wis based. Using two battle axes can be nice to see. (We have had the hill dwarf but not the mountain...)</p><p></p><p>Dwarf Bard, Sorcerer and Warlock falls in the same categorie of the dwarven wizard. An armored caster that can be surprising. Both races will have similar response to the problem of not having 15 in their prime stats. A half feat might come in handy to compensate and bring good RP and to play even more on the "surprise" armored caster! Ya didn't see it coming did you?</p><p></p><p>This brings us to the dwarven monk. A dwarven monk would probably put the dump stat into charisma. The mountain dwarf will thus have between 12 or 14 in strength. A good thing for the athletic checks for grappling opponents. Constitution would high and it is ok. But the real surprise comes from... Armored Monk! For a few level, the mountain dwarf would be able to compensate his "lower" dex with a good medium armor. Nothing prevents him from being a monk and wearing armor save the way his AC would be calculated. Not a big loss. He would be able to put 14 in dexterity, 13 in constitution and 15 in wisdom. This would bring the mountain dwarf in a good spot for the time needed to get his dex higher with his next three ASI. No mobility for this dwarf but he would start with a better AC anyways. The hill dwarf would get a good wisdom, nice HP and would start with a higher wisdom. Giving him equivalent AC and raising the dex as the mountain dwarf would. Not bad. I'll suggest it next campaing just to see...</p><p></p><p>And what about the druid. The druid would fall as the cleric. The mountain dwarf would bonuses to strength and constitution and the hill dwarf would bring hp and a bonus to wisdom. Both characters would benefits from the bonuses the dwarves bring to the table. I do not see many druids at my table but a dwarven druid would be nothing to sniff at. I know that it is no longer in the game. But in previous editions it was possible to make plate from the shells of Ankhegs and Bullets (if I remember correctly) Dragon scale mail is also a thing. A dwarf with the blacksmith/armorer tool would be able to build himself such a thing. I know that I would allow it. And the dwarf would be able to repair his armor! But of both dwarves, the hill dwarf would be the best choice.</p><p></p><p>The Racial ASI forces a player to work around the bonuses to make something unique and not often seen. I see this a nice bonus to RP.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8047338, member: 6855114"] Ok, let's take a look. Dwarves have two subspecies in the PHB. So far I have seen: Dwarven rogue, both mountain and hill. Mountain dwarf gives better armor, the dump stat is usually in st but the bonus in CN is really good for rogues. The hill dwarf, is a different focus but the bonus to wisdom helps with skill checks. Both dwarves have resistance to poison which, for somebody checking traps is nothing to sniff at. The downside? The lower dexterity. The dwarves won't get a 16 in there but the mountain dwarf took Medium armor master, and his next two ASI were in Dexterity. He also took a few level of fighter as a personal choice (and RP reason) where the hill dwarf went all in on the rogue aspect. A ranger would fall in the same category of the rogue. Similar problems, but not necessarily similar answers. Medium armor master would be prime choice unless the character goes all in for strength on a mountain dwarf. Then the feat heavy armored would come in handy. Wearing a plate might be surprising for a character usually relying on stealth but other than stealth, most of the ranger's skills are either ST base or Wis based. Using two battle axes can be nice to see. (We have had the hill dwarf but not the mountain...) Dwarf Bard, Sorcerer and Warlock falls in the same categorie of the dwarven wizard. An armored caster that can be surprising. Both races will have similar response to the problem of not having 15 in their prime stats. A half feat might come in handy to compensate and bring good RP and to play even more on the "surprise" armored caster! Ya didn't see it coming did you? This brings us to the dwarven monk. A dwarven monk would probably put the dump stat into charisma. The mountain dwarf will thus have between 12 or 14 in strength. A good thing for the athletic checks for grappling opponents. Constitution would high and it is ok. But the real surprise comes from... Armored Monk! For a few level, the mountain dwarf would be able to compensate his "lower" dex with a good medium armor. Nothing prevents him from being a monk and wearing armor save the way his AC would be calculated. Not a big loss. He would be able to put 14 in dexterity, 13 in constitution and 15 in wisdom. This would bring the mountain dwarf in a good spot for the time needed to get his dex higher with his next three ASI. No mobility for this dwarf but he would start with a better AC anyways. The hill dwarf would get a good wisdom, nice HP and would start with a higher wisdom. Giving him equivalent AC and raising the dex as the mountain dwarf would. Not bad. I'll suggest it next campaing just to see... And what about the druid. The druid would fall as the cleric. The mountain dwarf would bonuses to strength and constitution and the hill dwarf would bring hp and a bonus to wisdom. Both characters would benefits from the bonuses the dwarves bring to the table. I do not see many druids at my table but a dwarven druid would be nothing to sniff at. I know that it is no longer in the game. But in previous editions it was possible to make plate from the shells of Ankhegs and Bullets (if I remember correctly) Dragon scale mail is also a thing. A dwarf with the blacksmith/armorer tool would be able to build himself such a thing. I know that I would allow it. And the dwarf would be able to repair his armor! But of both dwarves, the hill dwarf would be the best choice. The Racial ASI forces a player to work around the bonuses to make something unique and not often seen. I see this a nice bonus to RP. [/QUOTE]
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