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What To Do With Racial ASIs?
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<blockquote data-quote="Chaosmancer" data-source="post: 8047465" data-attributes="member: 6801228"><p>Armored monk means they lose martial arts, and the majority of their features. Not just AC. </p><p></p><p></p><p>You are essentially just playing a fighter that punches things instead of using weapons.</p><p></p><p></p><p></p><p></p><p>Why do people keep frickin insisting that starting with a 16 means they are "cookie cutter builds". Isn't every Barbarian being a Half-Orc <strong><em>more</em></strong> of a cookie cutter than every barbarian having a higher to hit bonus. </p><p></p><p>I mean, how many of you guys are looking over each others shoulders, reading each other's character sheets and memorizing that stat arrays that this is such a problem for you guys?</p><p></p><p></p><p></p><p></p><p>You still said they aren't the same people as the people who are playing DnD. I'm not sure how else I'm supposed to take that. But then again...</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yeah, using words to mean things no one means is going to cause confusion. </p><p></p><p>I'm not going to bother talking about Racial ASI's as "foundational" to the game, since they change in most editions. That would mean we've changed the "foundation" of DnD quite a few times. </p><p></p><p>I do want to talk about lore, tropes, and fictional characters. </p><p></p><p>Yes, Brunor and Drizzt are fictional characters in DnD. And they even inspired other characters. Of course, Brunor isn't a trope, in so much as Thorin Oakenshield or Gimli is the archetype. And Archetypes aren't Tropes per se.</p><p></p><p>Additionally, tropes are not lore. That isn't how tropes work. A trope would be something like "The Love Triangle" Lore is how the game world is built and hung together. </p><p></p><p>All of the information in Volo's Guide, or Mordenkainen's? That is lore. None of that is changing. And, there can still be strong dwarves, it just isn't automatic that all dwarves are strong.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Right, so much better that instead we see Half-Orc Barbarian after Goliath Barbarian after Half-Orc Barbarian than possibly see Barbarians who are all different races but have 16 str and 16 con. How much better this is for us. </p><p></p><p>Because, at my table? No one would play a Barbarian with 10 strength. Even if I told them about how terrifying this one character was with her multiple magic items. They would just stick with the races that are designed to encourage barbarians.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8047465, member: 6801228"] Armored monk means they lose martial arts, and the majority of their features. Not just AC. You are essentially just playing a fighter that punches things instead of using weapons. Why do people keep frickin insisting that starting with a 16 means they are "cookie cutter builds". Isn't every Barbarian being a Half-Orc [B][I]more[/I][/B] of a cookie cutter than every barbarian having a higher to hit bonus. I mean, how many of you guys are looking over each others shoulders, reading each other's character sheets and memorizing that stat arrays that this is such a problem for you guys? You still said they aren't the same people as the people who are playing DnD. I'm not sure how else I'm supposed to take that. But then again... Yeah, using words to mean things no one means is going to cause confusion. I'm not going to bother talking about Racial ASI's as "foundational" to the game, since they change in most editions. That would mean we've changed the "foundation" of DnD quite a few times. I do want to talk about lore, tropes, and fictional characters. Yes, Brunor and Drizzt are fictional characters in DnD. And they even inspired other characters. Of course, Brunor isn't a trope, in so much as Thorin Oakenshield or Gimli is the archetype. And Archetypes aren't Tropes per se. Additionally, tropes are not lore. That isn't how tropes work. A trope would be something like "The Love Triangle" Lore is how the game world is built and hung together. All of the information in Volo's Guide, or Mordenkainen's? That is lore. None of that is changing. And, there can still be strong dwarves, it just isn't automatic that all dwarves are strong. Right, so much better that instead we see Half-Orc Barbarian after Goliath Barbarian after Half-Orc Barbarian than possibly see Barbarians who are all different races but have 16 str and 16 con. How much better this is for us. Because, at my table? No one would play a Barbarian with 10 strength. Even if I told them about how terrifying this one character was with her multiple magic items. They would just stick with the races that are designed to encourage barbarians. [/QUOTE]
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