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What To Do With Racial ASIs?
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<blockquote data-quote="CleverNickName" data-source="post: 8048654" data-attributes="member: 50987"><p>Did anyone win the argument yet? (Spoiler: there are no winners in an Internet argument.)</p><p></p><p>I did some more thinking about one of my previous posts, about assigning +1 ASIs to each of the Class, Subclass, Race, Subrace, and Background options. This would give a flat +5 ASIs in total to all characters regardless of their build, with that last +1 coming later for most character classes. One of my main concerns with this approach would be that it would be easy to abuse: certain players would doubtlessly try to engineer it such that they get a starting ASI of +3 or higher at 1st level. And after thinking about it, I think I have found a way to fix that.</p><ul> <li data-xf-list-type="ul">First, we set it such that only physical ASIs are granted by race and subrace. To me, these represent the physical body that your character was born into.</li> <li data-xf-list-type="ul">And second, we rig it such that a race and subrace never give the same ASI. Like, an elf would get a +1 to Dex, so no elf subraces would <em>also </em>grant a +1 bonus to Dex.</li> <li data-xf-list-type="ul">Next, only mental ASIs are granted by background. This makes sense to me because your background reflects your past and your experiences, the things you have learned and the habits you have picked up. All brain-stuff.</li> <li data-xf-list-type="ul">Finally, your class and subclass can give ASI bonuses to anything. (This is how you are able to get that oh-so-vital +2 to a single ability score.) And like the above, a class and its related subclass will be different. For example, if the Fighter class gives a bonus to Strength, none of the Fighter subclasses will grant another bonus to Strength.</li> </ul><p></p><p>By carefully choosing the race/subrace, background, and class/subclass combinations, the most that a crafty player could engineer would be a +2 in two different ability scores, and probably not at 1st level (unless they are playing one of the classes that gets to pick their subclass early.) It's a little more strict, but it compensates by also being slightly more powerful.</p><p></p><p>I'm sure there are other issues with this idea, but this was the biggest one for me. I'll keep tinkering with it. </p><p></p><p>I'd still prefer to do all ASIs with Background alone, and leave race and class out of the equation altogether. Athletes get +2 to Dex or Str and a +1 to Con. Soldiers get a +2 to Con and a +1 to Str or Dex. Acolytes get a +2 Wis and +1 Cha. That sort of thing. But lots of folks are struggling with that idea.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8048654, member: 50987"] Did anyone win the argument yet? (Spoiler: there are no winners in an Internet argument.) I did some more thinking about one of my previous posts, about assigning +1 ASIs to each of the Class, Subclass, Race, Subrace, and Background options. This would give a flat +5 ASIs in total to all characters regardless of their build, with that last +1 coming later for most character classes. One of my main concerns with this approach would be that it would be easy to abuse: certain players would doubtlessly try to engineer it such that they get a starting ASI of +3 or higher at 1st level. And after thinking about it, I think I have found a way to fix that. [LIST] [*]First, we set it such that only physical ASIs are granted by race and subrace. To me, these represent the physical body that your character was born into. [*]And second, we rig it such that a race and subrace never give the same ASI. Like, an elf would get a +1 to Dex, so no elf subraces would [I]also [/I]grant a +1 bonus to Dex. [*]Next, only mental ASIs are granted by background. This makes sense to me because your background reflects your past and your experiences, the things you have learned and the habits you have picked up. All brain-stuff. [*]Finally, your class and subclass can give ASI bonuses to anything. (This is how you are able to get that oh-so-vital +2 to a single ability score.) And like the above, a class and its related subclass will be different. For example, if the Fighter class gives a bonus to Strength, none of the Fighter subclasses will grant another bonus to Strength. [/LIST] By carefully choosing the race/subrace, background, and class/subclass combinations, the most that a crafty player could engineer would be a +2 in two different ability scores, and probably not at 1st level (unless they are playing one of the classes that gets to pick their subclass early.) It's a little more strict, but it compensates by also being slightly more powerful. I'm sure there are other issues with this idea, but this was the biggest one for me. I'll keep tinkering with it. I'd still prefer to do all ASIs with Background alone, and leave race and class out of the equation altogether. Athletes get +2 to Dex or Str and a +1 to Con. Soldiers get a +2 to Con and a +1 to Str or Dex. Acolytes get a +2 Wis and +1 Cha. That sort of thing. But lots of folks are struggling with that idea. [/QUOTE]
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