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What To Do With Racial ASIs?
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<blockquote data-quote="DND_Reborn" data-source="post: 8048704" data-attributes="member: 6987520"><p>Wait-- what? Man, what I am wasting my time for then? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And what are you <em>thinking</em>, trying to get the thread back on course??? (j/k)</p><p></p><p></p><p></p><p>My biggest issue with this is you are granting a 5 ASIs overall, which bumps ability scores even more than they already are. My view is ability scores are, in general, too high to begin with anyway after adding ASIs. But I know that is a view not many share.</p><p></p><p></p><p>This is fine for players who view other races as mentally equivalent to human. I'm not one of those. I think an elf's long lifespan, for example, changes the way they think and <em>could</em> make them simply smarter. In other words, whether the biology is physical or mental, it could be either.</p><p></p><p></p><p>This I would be perfectly fine with. To reduce over all bonuses, I would also be okay with limiting race to +1 and removing subraces ASIs.</p><p></p><p></p><p>Past experiences are good and all, but to me a lot of that is reflected in the skill proficiencies (such as Soldier getting Athletics). But, I think many backgrounds could give physical ASIs just as well as mental ones. Like you suggest later for backgrounds, a Soldier could have CON +1 or such.</p><p></p><p></p><p>So, you want these to float? I understand by restricting race to physical, and background to mental, you prevent the overlap there. I still think race and background could cover mental and physical, respectively, as I said before, but otherwise I would remove the subclass and preferably the class as well just to keep the total ASIs to 3 instead of 5.</p><p></p><p></p><p>There's nothing wrong with this, except it shifts the onus from race to background. And, since backgrounds are completely customizable, you basically are giving floating ASIs anyway as long as the player/DM can justify it if they feel the need.</p><p></p><p>Anyway, thank you very much for getting the thread back on track and offering your thoughts. They're perfectly good and might work for many players!</p><p></p><p>All in all, I think the best thing is a fixed +1 for race, a chose of two options for class, and a floating +1, capping it at +2 for any one ability score. But, I posted on that before and never got much feedback--maybe people don't like it or maybe they are just "thread-dead" and tired of discussing it? <em>shrug</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8048704, member: 6987520"] Wait-- what? Man, what I am wasting my time for then? ;) And what are you [I]thinking[/I], trying to get the thread back on course??? (j/k) My biggest issue with this is you are granting a 5 ASIs overall, which bumps ability scores even more than they already are. My view is ability scores are, in general, too high to begin with anyway after adding ASIs. But I know that is a view not many share. This is fine for players who view other races as mentally equivalent to human. I'm not one of those. I think an elf's long lifespan, for example, changes the way they think and [I]could[/I] make them simply smarter. In other words, whether the biology is physical or mental, it could be either. This I would be perfectly fine with. To reduce over all bonuses, I would also be okay with limiting race to +1 and removing subraces ASIs. Past experiences are good and all, but to me a lot of that is reflected in the skill proficiencies (such as Soldier getting Athletics). But, I think many backgrounds could give physical ASIs just as well as mental ones. Like you suggest later for backgrounds, a Soldier could have CON +1 or such. So, you want these to float? I understand by restricting race to physical, and background to mental, you prevent the overlap there. I still think race and background could cover mental and physical, respectively, as I said before, but otherwise I would remove the subclass and preferably the class as well just to keep the total ASIs to 3 instead of 5. There's nothing wrong with this, except it shifts the onus from race to background. And, since backgrounds are completely customizable, you basically are giving floating ASIs anyway as long as the player/DM can justify it if they feel the need. Anyway, thank you very much for getting the thread back on track and offering your thoughts. They're perfectly good and might work for many players! All in all, I think the best thing is a fixed +1 for race, a chose of two options for class, and a floating +1, capping it at +2 for any one ability score. But, I posted on that before and never got much feedback--maybe people don't like it or maybe they are just "thread-dead" and tired of discussing it? [I]shrug[/I] [/QUOTE]
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