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What To Do With Silly, Power-Mongering Players
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<blockquote data-quote="Xar" data-source="post: 44837" data-attributes="member: 895"><p>Ok, this happened during our last gaming session:</p><p></p><p>Some magic stuff of my 12th level party got stolen. Actually, everyone lost at least one of his powerfull items. It was done an NPC who did things like this before. Now they met her again, and they even threatened to kill her. Next day most of they stuff went missing. They had not a single protection spells or whatever in place, not even a single Alarm. They just asked for it.</p><p></p><p>Of course my players got really pissed off, they accused me that I just took they items 'cause they were too powerfull. They were right of course, but I gave them a chance to retrieve their lost stuff. Scrying and Circle Dance was to no avail as the NPC had an Amulet of Proof vs Detection&Location. If she didn't had this item she was dead in an hour, without a good fight, and that wouldn't give the sweet taste of revenge to my players.</p><p></p><p>When divinition spells didn't work, the cleric (may his soul burn in the Abyss) decided to try something else. He used Planar Ally to summon a Retriever to track the thief for him. He was planning to give that damn beast and his whole party an Invisibility and a Windwalk, so they could track the NPC in just a few minutes. And then kill her with a concentrated attack within one round. Speaking about heroic.</p><p></p><p>But then came the utter silliness. The Retriever asked a payment for his service, 4 innocent children (far too much for such a simple deed but the party didn't haggle). No problem, the cleric would arrange some from a nearby village. With a Hat of Disguise he changed his appearance into that of an old man and walked into the small hamlet. The farmers who were working on their fields noticed him and asked what his business was and, being an old man, needed a place to rest. Then the cleric began muttering something about setting up a circus and needing some children for his act. He flashed some platinum pieces to the farmers, and when they hesitated he quickly summoned some fiendish Girralons to fetch the children. Meanwhile, the farmers were bussy to dent his magic Full Plate with their sticks, to no avail of course. Then he calmly tied up the children and flew away. </p><p></p><p>At that point I couldnt continue the game, baffled by the narrow-mindedness of my players. Earlier that evening the mage fireballed some party guests 'cause someone tried to poison him (duh, it was a party set up with a political background, what do you expect then?). Then they think that they can solve all their problems within a few hours with the use of some spells. And if they need some 'spell components' they just get some from a nearby village. </p><p></p><p>Together with their high-level powers came the idea that they can and may do anything they want. They are allready quite infamous in the area, but they keep moving from place to place, so it is not easy for anyone to pin them down. They allready slaughtered some headhunters and old rivals, and I feel that it is unrealistic to send dozens of high-level characters after them just because they bashed some villagers, sacrified some children and fireballed a major of a small hammlet. </p><p></p><p>So now I am in serious need for ideas for how to deal with my players as I feel that I am losing controll over them.</p></blockquote><p></p>
[QUOTE="Xar, post: 44837, member: 895"] Ok, this happened during our last gaming session: Some magic stuff of my 12th level party got stolen. Actually, everyone lost at least one of his powerfull items. It was done an NPC who did things like this before. Now they met her again, and they even threatened to kill her. Next day most of they stuff went missing. They had not a single protection spells or whatever in place, not even a single Alarm. They just asked for it. Of course my players got really pissed off, they accused me that I just took they items 'cause they were too powerfull. They were right of course, but I gave them a chance to retrieve their lost stuff. Scrying and Circle Dance was to no avail as the NPC had an Amulet of Proof vs Detection&Location. If she didn't had this item she was dead in an hour, without a good fight, and that wouldn't give the sweet taste of revenge to my players. When divinition spells didn't work, the cleric (may his soul burn in the Abyss) decided to try something else. He used Planar Ally to summon a Retriever to track the thief for him. He was planning to give that damn beast and his whole party an Invisibility and a Windwalk, so they could track the NPC in just a few minutes. And then kill her with a concentrated attack within one round. Speaking about heroic. But then came the utter silliness. The Retriever asked a payment for his service, 4 innocent children (far too much for such a simple deed but the party didn't haggle). No problem, the cleric would arrange some from a nearby village. With a Hat of Disguise he changed his appearance into that of an old man and walked into the small hamlet. The farmers who were working on their fields noticed him and asked what his business was and, being an old man, needed a place to rest. Then the cleric began muttering something about setting up a circus and needing some children for his act. He flashed some platinum pieces to the farmers, and when they hesitated he quickly summoned some fiendish Girralons to fetch the children. Meanwhile, the farmers were bussy to dent his magic Full Plate with their sticks, to no avail of course. Then he calmly tied up the children and flew away. At that point I couldnt continue the game, baffled by the narrow-mindedness of my players. Earlier that evening the mage fireballed some party guests 'cause someone tried to poison him (duh, it was a party set up with a political background, what do you expect then?). Then they think that they can solve all their problems within a few hours with the use of some spells. And if they need some 'spell components' they just get some from a nearby village. Together with their high-level powers came the idea that they can and may do anything they want. They are allready quite infamous in the area, but they keep moving from place to place, so it is not easy for anyone to pin them down. They allready slaughtered some headhunters and old rivals, and I feel that it is unrealistic to send dozens of high-level characters after them just because they bashed some villagers, sacrified some children and fireballed a major of a small hammlet. So now I am in serious need for ideas for how to deal with my players as I feel that I am losing controll over them. [/QUOTE]
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