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What To Do With Silly, Power-Mongering Players
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<blockquote data-quote="Holy Bovine" data-source="post: 44972" data-attributes="member: 203"><p>I would suggest getting them out of the little villages and hamlets. Why would be tough adventurers be in such places to begin with? If you're an adventurer you would (IMO) be near the fringes of civilization if you're seeking adventure. </p><p></p><p>Places like that should be used to dealing with tough creatures like trolls, giants even dragons on occasion. High-level adventurers shouldn't really be wasting time in safe secure little hamlets. </p><p></p><p>If these places are small but still secure & safe then <em>someone</em> has to be providing that security. Probably a lot of someones. </p><p></p><p>If the players just abducted 4 children and take no precautions against being detected (a hat of disguise notwithstanding) a local cleric can cast commune to find out who stole the children. Or they can summon their own planar ally to send against the party. </p><p></p><p>Changing your party's attitudes towards what they can do is directly linked to having them suffer the consequences of their actions. if bad things happen to them when they go around selling children to demons maybe they will try to find other ways to overcome problems.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 44972, member: 203"] I would suggest getting them out of the little villages and hamlets. Why would be tough adventurers be in such places to begin with? If you're an adventurer you would (IMO) be near the fringes of civilization if you're seeking adventure. Places like that should be used to dealing with tough creatures like trolls, giants even dragons on occasion. High-level adventurers shouldn't really be wasting time in safe secure little hamlets. If these places are small but still secure & safe then [I]someone[/I] has to be providing that security. Probably a lot of someones. If the players just abducted 4 children and take no precautions against being detected (a hat of disguise notwithstanding) a local cleric can cast commune to find out who stole the children. Or they can summon their own planar ally to send against the party. Changing your party's attitudes towards what they can do is directly linked to having them suffer the consequences of their actions. if bad things happen to them when they go around selling children to demons maybe they will try to find other ways to overcome problems. [/QUOTE]
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