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What To Do With Silly, Power-Mongering Players
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<blockquote data-quote="your_mother" data-source="post: 45128" data-attributes="member: 734"><p><strong>Power-Mongers</strong></p><p></p><p>If this happened in my campaign (whether I were running Shadowrun, Vampire, D&D, or Violence), I would have to ask myself, "What would happen in this situation?" And then very carefully track the spread of information. Chances are, if it's some semi-worthless hamlet with no bards or merchants which visit and travel the area on a regular basis, the rest of the civilized world--or whomever is responsible for governing the location, outside of the hamlet's local mayor, magestrate, etc.--would never know what had happened.</p><p></p><p>If this is your own personal problem with the way that the game or story is going, then you should discuss it with the players of those characters and try to find a solution.</p><p></p><p>If this is a problem within the game where there are no balances for the player character's actions, then you must work to create some. If they simply do not exist, then perhaps you should make a mental note of it and then try to draw them into a more balancing situation/location, etc. Bait a hook and try to draw them away so that they're actually challenged, as opposed to rolling unstopped over everything.</p><p></p><p>Or alternately, allow them to settle in and do whatever they want--if that's what the situation permits--and see how long it takes for them to get bored with the usual, 'subvert the town, torture the villagers, chuckle about the fact that no one else is around to challenge us, and go to bed' routine.</p><p></p><p>Chances are, even if they establish a stable foundation from which to launch attacks, etc. etc. upon the rest of your campaign, they will eventually put themselves into a more balanced situation--as your story and game world dictate; if it didn't, why hasn't evil crushed the realms completely already?--and it is that situation in which they will be challenged, punished, and possibly rewarded if they survive.</p></blockquote><p></p>
[QUOTE="your_mother, post: 45128, member: 734"] [b]Power-Mongers[/b] If this happened in my campaign (whether I were running Shadowrun, Vampire, D&D, or Violence), I would have to ask myself, "What would happen in this situation?" And then very carefully track the spread of information. Chances are, if it's some semi-worthless hamlet with no bards or merchants which visit and travel the area on a regular basis, the rest of the civilized world--or whomever is responsible for governing the location, outside of the hamlet's local mayor, magestrate, etc.--would never know what had happened. If this is your own personal problem with the way that the game or story is going, then you should discuss it with the players of those characters and try to find a solution. If this is a problem within the game where there are no balances for the player character's actions, then you must work to create some. If they simply do not exist, then perhaps you should make a mental note of it and then try to draw them into a more balancing situation/location, etc. Bait a hook and try to draw them away so that they're actually challenged, as opposed to rolling unstopped over everything. Or alternately, allow them to settle in and do whatever they want--if that's what the situation permits--and see how long it takes for them to get bored with the usual, 'subvert the town, torture the villagers, chuckle about the fact that no one else is around to challenge us, and go to bed' routine. Chances are, even if they establish a stable foundation from which to launch attacks, etc. etc. upon the rest of your campaign, they will eventually put themselves into a more balanced situation--as your story and game world dictate; if it didn't, why hasn't evil crushed the realms completely already?--and it is that situation in which they will be challenged, punished, and possibly rewarded if they survive. [/QUOTE]
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