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General Tabletop Discussion
*TTRPGs General
What To Do With Silly, Power-Mongering Players
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<blockquote data-quote="Infinite Monkey" data-source="post: 45385" data-attributes="member: 968"><p>Just had another thought. Basically an expansion of the druid idea above.</p><p></p><p>Figure out how their actions might have annoyed a LARGE tribe of ordinary humanoids like orcs or something. I'm talking tens of thousands of the things. Give them the appropraite amount of orcs with class levels. Make up a reason that they don't care about how many of them die. Maybe they breed really fast or something.</p><p></p><p>Now attack the characters. A few at a time. Each group dies in a fire ball or flame strike or at the hands of a fighter. Doesn't matter. So long as each group has a cost. Maybe each group costs a spell, or does one point of damage to one of the fighters. Wear them down. Think of ways of speeding up the combats so that you don't have to run each one. Don't let the characters rest. Hve them followed by rogues with lots of archery feats and shoot the spell casters any time they look like casting a spell. Make their life a misery. Still don't let them rest. Eventually they will teleport somewhere else in the realms. Make absolutly certain that wherever they go is even worse.</p><p></p><p>Basically my point is that if your players feel they can get away with anything, make sure that they don't any more. I think that one of the best possible tactics is to NEVER let the casters rest. Eventually they will be useless, and THEN, the higher level enemies come in and make your point on them. Preferably with sharp pointy things.</p></blockquote><p></p>
[QUOTE="Infinite Monkey, post: 45385, member: 968"] Just had another thought. Basically an expansion of the druid idea above. Figure out how their actions might have annoyed a LARGE tribe of ordinary humanoids like orcs or something. I'm talking tens of thousands of the things. Give them the appropraite amount of orcs with class levels. Make up a reason that they don't care about how many of them die. Maybe they breed really fast or something. Now attack the characters. A few at a time. Each group dies in a fire ball or flame strike or at the hands of a fighter. Doesn't matter. So long as each group has a cost. Maybe each group costs a spell, or does one point of damage to one of the fighters. Wear them down. Think of ways of speeding up the combats so that you don't have to run each one. Don't let the characters rest. Hve them followed by rogues with lots of archery feats and shoot the spell casters any time they look like casting a spell. Make their life a misery. Still don't let them rest. Eventually they will teleport somewhere else in the realms. Make absolutly certain that wherever they go is even worse. Basically my point is that if your players feel they can get away with anything, make sure that they don't any more. I think that one of the best possible tactics is to NEVER let the casters rest. Eventually they will be useless, and THEN, the higher level enemies come in and make your point on them. Preferably with sharp pointy things. [/QUOTE]
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