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What to due about a stubborn DM
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<blockquote data-quote="BSF" data-source="post: 2802911" data-attributes="member: 13098"><p>Ask point blank what style of game is being run. Don't be confrontational and don't be passive-aggressive. Just ask what is up. As the DM what his gaming philosophy is. Ask questions. </p><p></p><p>You mention that no matter what, you seem to fail in some way. Please eleborate. Is it that there are two events happening at the same time and the 'solution' is that the PCs are the deciding factor in success for one of those? I have run scenarios like that. The point is that heroes make a difference and if the PCs are the only heroes around, they are the deciding factor. </p><p></p><p>Or is that you are trying to be the deciding factor and every single time you just aren't good enough to stop bad things from happening? That would be frustrating. </p><p></p><p>Or is it that you are successful and by virtue of your success, something new and unexpected crops up? That may or may not be a bad thing. Except if your entire group isn't enjoying the game, then you have a fundamental mismatch between expections of the players and the DM.</p><p></p><p>Communication is always the first step. One thing the players need to do is understand what kind of game you are expecting and will enjoy. Try to put your expectations into very clear terms. Then realize that your DM might not be able to communicate his expectations as clearly. What he defines as heroic fun might be different than what you define as heroic fun. So don't be ambiguous. Lay out clear examples of what you expect. Also keep an open mind. Allow your DM to explain his side of things without assuming he is wrong. You need to find out where your differences come from and then work on meeting a common ground where everyone is happy with the game. You don't need to degenerate into finger pointing and bad feelings.</p></blockquote><p></p>
[QUOTE="BSF, post: 2802911, member: 13098"] Ask point blank what style of game is being run. Don't be confrontational and don't be passive-aggressive. Just ask what is up. As the DM what his gaming philosophy is. Ask questions. You mention that no matter what, you seem to fail in some way. Please eleborate. Is it that there are two events happening at the same time and the 'solution' is that the PCs are the deciding factor in success for one of those? I have run scenarios like that. The point is that heroes make a difference and if the PCs are the only heroes around, they are the deciding factor. Or is that you are trying to be the deciding factor and every single time you just aren't good enough to stop bad things from happening? That would be frustrating. Or is it that you are successful and by virtue of your success, something new and unexpected crops up? That may or may not be a bad thing. Except if your entire group isn't enjoying the game, then you have a fundamental mismatch between expections of the players and the DM. Communication is always the first step. One thing the players need to do is understand what kind of game you are expecting and will enjoy. Try to put your expectations into very clear terms. Then realize that your DM might not be able to communicate his expectations as clearly. What he defines as heroic fun might be different than what you define as heroic fun. So don't be ambiguous. Lay out clear examples of what you expect. Also keep an open mind. Allow your DM to explain his side of things without assuming he is wrong. You need to find out where your differences come from and then work on meeting a common ground where everyone is happy with the game. You don't need to degenerate into finger pointing and bad feelings. [/QUOTE]
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