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What to get in d20's last gasp?
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<blockquote data-quote="Aus_Snow" data-source="post: 4532818" data-attributes="member: 29112"><p>OK, here are some I recommend investigating, to see if they might suit your 3e games:</p><p></p><ul> <li data-xf-list-type="ul"> <u>Legends of Sorcery</u> (RPG Objects) - A simple, elegant replacement for pseudo-Vancian spellcasting, otherwise usable with D&D as is (spells, classes and all).</li> <li data-xf-list-type="ul"> <u>Psychic's Handbook</u> (Green Ronin) - A mighty fine alternative to psionics, with a totally different approach.</li> <li data-xf-list-type="ul"> <u>Advanced Bestiary</u> (Green Ronin) - Lots of monster templates.</li> <li data-xf-list-type="ul"> <u>Book of Templates, deluxe edition</u> (Silverthorne/Goodman) - Plenty more monster templates.</li> <li data-xf-list-type="ul"> <u>Book of Fiends</u> (Green Ronin) - Demons, Devils, Daemons, done right.</li> <li data-xf-list-type="ul"> <u>Hot Pursuit</u> (Adamant) - A chase system for d20 games.</li> <li data-xf-list-type="ul"> <u>Hot Pursuit - On Foot</u> (Adamant) - Handy, with the above item.</li> <li data-xf-list-type="ul"> <u>Testament: Roleplaying in the Biblical Age</u> (Green Ronin) - Especially along with some of the other Mythic Vistas line, it's great stuff. Only if you like mythological/historical fantasy gaming, of course.</li> <li data-xf-list-type="ul"> <u>From Stone to Steel</u> (Monkey God) - Weapons and armour from various cultures throughout the ages, statted up for D&D, plus a bit more.</li> <li data-xf-list-type="ul"> <u>Tome of Horrors (3.5)</u> (Necromancer) - A ton o' monsters, many of them old classics redux.</li> <li data-xf-list-type="ul"> <u>Dynasties & Demagogues</u> (Atlas) - Politics etc., in D&D.</li> <li data-xf-list-type="ul"> <u>Crime & Punishment</u> (Atlas) - Justice systems and related matters, in D&D.</li> <li data-xf-list-type="ul"> <u>Book of the Righteous</u> (Green Ronin) - Sample pantheon, and guidelines for such things.</li> <li data-xf-list-type="ul"> <u>Arcana Evolved</u> (Malhavoc) - Nearly total rewrite of 3.5, but they can be combined quite successfully as well, in part or wholly.</li> <li data-xf-list-type="ul"> <u>Complete Book of Eldritch Might</u> (Malhavoc) - Many interesting and neat options for arcane types, and various other additions to the game.</li> <li data-xf-list-type="ul"> <u>Book of Iron Might</u> (Malhavoc) - Add-on subsystem for combat manoeuvres and stunts, usable by all characters.</li> <li data-xf-list-type="ul"> <u>Torn Asunder: Critical Hits</u> (Bastion/Dragonwing) - Another set of add-on rules, this time for critical hits, fumbles, called shots, and a few other things.</li> <li data-xf-list-type="ul"> <u>Anger of Angels</u> (Malhavoc) - An excellent treatment of Angels and associated beings. Better as a replacement for standard D&D angels, not an addition to them, IMNSHO.</li> </ul></blockquote><p></p>
[QUOTE="Aus_Snow, post: 4532818, member: 29112"] OK, here are some I recommend investigating, to see if they might suit your 3e games: [list][*] [U]Legends of Sorcery[/U] (RPG Objects) - A simple, elegant replacement for pseudo-Vancian spellcasting, otherwise usable with D&D as is (spells, classes and all). [*] [U]Psychic's Handbook[/U] (Green Ronin) - A mighty fine alternative to psionics, with a totally different approach. [*] [u]Advanced Bestiary[/u] (Green Ronin) - Lots of monster templates. [*] [u]Book of Templates, deluxe edition[/u] (Silverthorne/Goodman) - Plenty more monster templates. [*] [u]Book of Fiends[/u] (Green Ronin) - Demons, Devils, Daemons, done right. [*] [u]Hot Pursuit[/u] (Adamant) - A chase system for d20 games. [*] [u]Hot Pursuit - On Foot[/u] (Adamant) - Handy, with the above item. [*] [u]Testament: Roleplaying in the Biblical Age[/u] (Green Ronin) - Especially along with some of the other Mythic Vistas line, it's great stuff. Only if you like mythological/historical fantasy gaming, of course. [*] [u]From Stone to Steel[/u] (Monkey God) - Weapons and armour from various cultures throughout the ages, statted up for D&D, plus a bit more. [*] [u]Tome of Horrors (3.5)[/u] (Necromancer) - A ton o' monsters, many of them old classics redux. [*] [u]Dynasties & Demagogues[/u] (Atlas) - Politics etc., in D&D. [*] [u]Crime & Punishment[/u] (Atlas) - Justice systems and related matters, in D&D. [*] [u]Book of the Righteous[/u] (Green Ronin) - Sample pantheon, and guidelines for such things. [*] [u]Arcana Evolved[/u] (Malhavoc) - Nearly total rewrite of 3.5, but they can be combined quite successfully as well, in part or wholly. [*] [u]Complete Book of Eldritch Might[/u] (Malhavoc) - Many interesting and neat options for arcane types, and various other additions to the game. [*] [u]Book of Iron Might[/u] (Malhavoc) - Add-on subsystem for combat manoeuvres and stunts, usable by all characters. [*] [u]Torn Asunder: Critical Hits[/u] (Bastion/Dragonwing) - Another set of add-on rules, this time for critical hits, fumbles, called shots, and a few other things. [*] [u]Anger of Angels[/u] (Malhavoc) - An excellent treatment of Angels and associated beings. Better as a replacement for standard D&D angels, not an addition to them, IMNSHO.[/list] [/QUOTE]
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