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What to play in a single-player campaign?
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<blockquote data-quote="Victim" data-source="post: 640410" data-attributes="member: 78"><p>I'm not so enamored of Jack of all trades. Unless you have great modifiers like super high stats all around, a luckstone, and a pale green ioun stone, then all the feat does is let you fail checks by rolling dice instead of by default.</p><p></p><p>Monks are strong solo characters. First of all, monks are decent fighters. Plus they have a number of other abilities that work well solo. Alone, stealth is much more effective because the plate armored tank isn't waking up the whole dungeon - and monks get these skills. So they can avoid some dangerous encounters that way. Also, monks are great at running away. Finally, they have Diplomacy as a class skill. So a monk can avoid fights through negociation, win fights with his martial arts, avoid fights with stealth, or just run away. It will be a rare encounter in which NONE of those paths can work. Also, Monks have great saves. Alone, a single failed save can spell death because no one is around to cover for you. Great saves and evasion also help one avoid the worst of traps.</p><p></p><p>A cleric good work too. Spells, good fighting skills, healing, good saves and acceptable range of class skills - especially with domains. They aren't very subtle though. Without a bunch of thugs (I mean "heroes" played by other people) to back me up, I don't like to cause a ruckus without checking things out. So I'd go with a Monk or Fighter/Rogue.</p></blockquote><p></p>
[QUOTE="Victim, post: 640410, member: 78"] I'm not so enamored of Jack of all trades. Unless you have great modifiers like super high stats all around, a luckstone, and a pale green ioun stone, then all the feat does is let you fail checks by rolling dice instead of by default. Monks are strong solo characters. First of all, monks are decent fighters. Plus they have a number of other abilities that work well solo. Alone, stealth is much more effective because the plate armored tank isn't waking up the whole dungeon - and monks get these skills. So they can avoid some dangerous encounters that way. Also, monks are great at running away. Finally, they have Diplomacy as a class skill. So a monk can avoid fights through negociation, win fights with his martial arts, avoid fights with stealth, or just run away. It will be a rare encounter in which NONE of those paths can work. Also, Monks have great saves. Alone, a single failed save can spell death because no one is around to cover for you. Great saves and evasion also help one avoid the worst of traps. A cleric good work too. Spells, good fighting skills, healing, good saves and acceptable range of class skills - especially with domains. They aren't very subtle though. Without a bunch of thugs (I mean "heroes" played by other people) to back me up, I don't like to cause a ruckus without checking things out. So I'd go with a Monk or Fighter/Rogue. [/QUOTE]
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