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What to play in a single-player campaign?
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<blockquote data-quote="Al" data-source="post: 641145" data-attributes="member: 2486"><p>You will definitely want something with a high Charisma- after all, you *do* intend to take Leadership at 6th level, don't you?</p><p></p><p>To that end, bard, sorceror, paladin and cleric spring immediately to mind (in no particular order).</p><p></p><p>The bard is usually weak in a party game, but that is normally because he is superseded in nearly all his roles by some class or another. In a single-player, particularly a heavy rp one, the bard tends to fare well.</p><p></p><p>The sorceror is an interesting choice. Normally, I would go with a wizard, but the high Charisma makes rp situations much easier and Leadership much more valuable (especially as you need to offset the -2 penalty given for having a familiar).</p><p></p><p>Paladin is a very solid choice. You can heal yourself, you can tank with the best of them, and the warhorse gives you a good and powerful companion. Boost Charisma as high as you can- not only do you need to offset the Leadership penalty for having a warhorse, but you really need as much healing as you can get (being in the frontline) and your saves are crucial (one failed save could mean game over).</p><p></p><p>Cleric is also a good choice. I'd say better than the druid. Of course, you don't get the animal companion, but animal companions are not the be-all and end-all. Clerics can tank better, get superior healing and generally better spells. Turning undead may well be a lifesaver, and the divine feats are very handy. If you take twinky domains (Animal, for one), you can do very well indeed. Keep Charisma respectable for that cohort.</p></blockquote><p></p>
[QUOTE="Al, post: 641145, member: 2486"] You will definitely want something with a high Charisma- after all, you *do* intend to take Leadership at 6th level, don't you? To that end, bard, sorceror, paladin and cleric spring immediately to mind (in no particular order). The bard is usually weak in a party game, but that is normally because he is superseded in nearly all his roles by some class or another. In a single-player, particularly a heavy rp one, the bard tends to fare well. The sorceror is an interesting choice. Normally, I would go with a wizard, but the high Charisma makes rp situations much easier and Leadership much more valuable (especially as you need to offset the -2 penalty given for having a familiar). Paladin is a very solid choice. You can heal yourself, you can tank with the best of them, and the warhorse gives you a good and powerful companion. Boost Charisma as high as you can- not only do you need to offset the Leadership penalty for having a warhorse, but you really need as much healing as you can get (being in the frontline) and your saves are crucial (one failed save could mean game over). Cleric is also a good choice. I'd say better than the druid. Of course, you don't get the animal companion, but animal companions are not the be-all and end-all. Clerics can tank better, get superior healing and generally better spells. Turning undead may well be a lifesaver, and the divine feats are very handy. If you take twinky domains (Animal, for one), you can do very well indeed. Keep Charisma respectable for that cohort. [/QUOTE]
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