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What to run for my players?
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<blockquote data-quote="Davmeister84" data-source="post: 2887517" data-attributes="member: 26821"><p>Due to two players of mine having to excuse themselves for the summer due to job opportunities, I've decided to hiatus my current longrunning WoW campaign and run something else for the remaining four players.</p><p></p><p>The general gist of what they'd like to see is a more exploration style campaign, dungeon delving and discovery of great artifacts and such. Less "go off and save the world" type plot hooks, and such.</p><p></p><p>While they've mentioned they would like to stay in the Warcraft universe, I want to steer clear of that so as to avoid accidently revealing plot points in one game that they may not know in the hiatus'ed game. I also feel that another campaign setting would feel fresher and offer a better way to get the sense of wonder and exploration I think they want.</p><p></p><p>Does anyone have any suggestions for campaign settings, or even just areas inside other campaign settings that can easily be exported to a homebrew? Any suggestions/advice would be appreciated.</p><p></p><p>My own idea was to get them involved in something planar based, preferably multiple planes since it opens up a good number of diverse terrains, monster populations, and all the like. Anyone have any experience in that regard?</p></blockquote><p></p>
[QUOTE="Davmeister84, post: 2887517, member: 26821"] Due to two players of mine having to excuse themselves for the summer due to job opportunities, I've decided to hiatus my current longrunning WoW campaign and run something else for the remaining four players. The general gist of what they'd like to see is a more exploration style campaign, dungeon delving and discovery of great artifacts and such. Less "go off and save the world" type plot hooks, and such. While they've mentioned they would like to stay in the Warcraft universe, I want to steer clear of that so as to avoid accidently revealing plot points in one game that they may not know in the hiatus'ed game. I also feel that another campaign setting would feel fresher and offer a better way to get the sense of wonder and exploration I think they want. Does anyone have any suggestions for campaign settings, or even just areas inside other campaign settings that can easily be exported to a homebrew? Any suggestions/advice would be appreciated. My own idea was to get them involved in something planar based, preferably multiple planes since it opens up a good number of diverse terrains, monster populations, and all the like. Anyone have any experience in that regard? [/QUOTE]
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