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What to run when you are done with D&D?
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<blockquote data-quote="Voadam" data-source="post: 8510199" data-attributes="member: 2209"><p>If you also include very D&D like RPGs but not official D&D I would consider:</p><p></p><p>Hackmaster 4e. AD&D 2e with 20 bonus hp so fights can last longer with serious hacking even at 1st level. I find the monsters and modules fantastic with some judicious scraping of the specific humor I do not care for. I would have to homebrew it for PC rules as I do not have the PH, just modules and all the monster books and the DMG, but since I have 2e stuff that would be easy. B1 In Search of the Unknown is a really great dungeon once you take out the humor aspects you don't care for.</p><p></p><p><a href="https://www.drivethrurpg.com/browse/pub/36/Goodman-Games/subcategory/187_190/DCC-RPG?affiliate_id=17596" target="_blank">Dungeon Crawl Classics.</a> Very cool weird fantasy dungeon modules. Wacky roll every time you cast a spell magic for horrific to amazing results, interesting patrons, lots of classic Chaos influence. Fairly Swords and Sorcery weird fantasy D&D in a way normal D&D is not.</p><p></p><p><a href="https://www.drivethrurpg.com/product/118994/13th-Age-Core-Book?affiliate_id=17596" target="_blank">13th Age</a> and <a href="https://www.drivethrurpg.com/product/63884/Fantasy-Craft-Second-Printing?affiliate_id=17596" target="_blank">Fantasy Craft</a> are excellent high octane high fantasy d20 based hero fantasy RPGs. 13th Age is more 4e influenced while Fantasy Craft is more action point boosted 3e D&D variant (my group has lifted the base Spycraft action point system for use in various d20 modern and D&D games to great effect). 13th Age has the 360 page living megadungeon <a href="https://www.drivethrurpg.com/product/148623/13th-Age-Eyes-of-the-Stone-Thief?affiliate_id=17596" target="_blank">Eyes of the Stone Thief</a>.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8510199, member: 2209"] If you also include very D&D like RPGs but not official D&D I would consider: Hackmaster 4e. AD&D 2e with 20 bonus hp so fights can last longer with serious hacking even at 1st level. I find the monsters and modules fantastic with some judicious scraping of the specific humor I do not care for. I would have to homebrew it for PC rules as I do not have the PH, just modules and all the monster books and the DMG, but since I have 2e stuff that would be easy. B1 In Search of the Unknown is a really great dungeon once you take out the humor aspects you don't care for. [URL='https://www.drivethrurpg.com/browse/pub/36/Goodman-Games/subcategory/187_190/DCC-RPG?affiliate_id=17596']Dungeon Crawl Classics.[/URL] Very cool weird fantasy dungeon modules. Wacky roll every time you cast a spell magic for horrific to amazing results, interesting patrons, lots of classic Chaos influence. Fairly Swords and Sorcery weird fantasy D&D in a way normal D&D is not. [URL='https://www.drivethrurpg.com/product/118994/13th-Age-Core-Book?affiliate_id=17596']13th Age[/URL] and [URL='https://www.drivethrurpg.com/product/63884/Fantasy-Craft-Second-Printing?affiliate_id=17596']Fantasy Craft[/URL] are excellent high octane high fantasy d20 based hero fantasy RPGs. 13th Age is more 4e influenced while Fantasy Craft is more action point boosted 3e D&D variant (my group has lifted the base Spycraft action point system for use in various d20 modern and D&D games to great effect). 13th Age has the 360 page living megadungeon [URL='https://www.drivethrurpg.com/product/148623/13th-Age-Eyes-of-the-Stone-Thief?affiliate_id=17596']Eyes of the Stone Thief[/URL]. [/QUOTE]
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