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What to run when you are done with D&D?
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<blockquote data-quote="Staffan" data-source="post: 8512376" data-attributes="member: 907"><p>Unfortunately, Earthdawn has always been one of those games that I would have liked to run but could never build a proper campaign in (as I said elsewhere, one of the major strengths of D&D and Pathfinder is the adventure support). That means I'm not enough of an expert on the rules to say for sure. I will say that it at least looks like they went through the rules and cleaned them up for 4e, while dealing with problematic things as well. They had some design diaries online that explained changes and the reasoning behind them.</p><p></p><p>But as far as I can tell, the differences between any two editions of Earthdawn (not counting those using entirely other engines) are on par with D&D 3.0 to 3.5. Sure, things are a bit different, but not excessively so.</p><p></p><p>Lore-wise, Earthdawn 4 has moved the timeline a bit forward. The main effect of this is that the Theran Empire no longer serves as the setting's Big Bad, and that there's a new ork nation around. I'm not sure to what extent these metaplot developments are included in versions 2a, 2b, or 3.</p><p></p><p>There's substantially less art in ED4 compared to ED1, or at least it feels that way. Most of the art that's there is concentrated to a handful of full-color pages which do look great, but they're not as mood-enhancing as the ED1 art. There's nothing as great as Lorm the Unhappy Troll, for example:</p><p>[ATTACH=full]149901[/ATTACH]</p></blockquote><p></p>
[QUOTE="Staffan, post: 8512376, member: 907"] Unfortunately, Earthdawn has always been one of those games that I would have liked to run but could never build a proper campaign in (as I said elsewhere, one of the major strengths of D&D and Pathfinder is the adventure support). That means I'm not enough of an expert on the rules to say for sure. I will say that it at least looks like they went through the rules and cleaned them up for 4e, while dealing with problematic things as well. They had some design diaries online that explained changes and the reasoning behind them. But as far as I can tell, the differences between any two editions of Earthdawn (not counting those using entirely other engines) are on par with D&D 3.0 to 3.5. Sure, things are a bit different, but not excessively so. Lore-wise, Earthdawn 4 has moved the timeline a bit forward. The main effect of this is that the Theran Empire no longer serves as the setting's Big Bad, and that there's a new ork nation around. I'm not sure to what extent these metaplot developments are included in versions 2a, 2b, or 3. There's substantially less art in ED4 compared to ED1, or at least it feels that way. Most of the art that's there is concentrated to a handful of full-color pages which do look great, but they're not as mood-enhancing as the ED1 art. There's nothing as great as Lorm the Unhappy Troll, for example: [ATTACH type="full"]149901[/ATTACH] [/QUOTE]
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