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What to run when you are done with D&D?
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<blockquote data-quote="MNblockhead" data-source="post: 8800119" data-attributes="member: 6796661"><p>You already have 7 pages of great recommendations and discussion, so I'm not sure if you settled on anything yet. </p><p></p><p>You didn't mention if your prefered GM style is to homebrew your own adventures or if you prefer to run published adventures. One thing I always look at is how well supported is the system? It may have the greatest rules ever written for the style you are looking for, but if you have trouble finding adventures for it, are you okay with that?</p><p></p><p>In my experience, DCC gave the best fantasy dungeon exploration style of play that still felt different than D&D. I've backed Goodman Games Dying Lands kickstarter. I'm liking what they are doing with magic from what I've seen so far. Their Lankhmar set is also worth looking into. </p><p></p><p>You've already stated that more old-school, rules light systems were not well received by your players. So I think Swords & Wizardry is probably out. Even lighter systems like ICRPG as well. </p><p></p><p>If you want to go full home brew, use Cortex Prime to build the system you are looking for. That may be more work than you want, especially since you'd need to homebrew all your adventures as well. </p><p></p><p>Usually, when I want a break from D&D, I go with something radically different either in terms of genre or system (or both). But you don't seem interested in that.</p><p></p><p>All and all, my best recommendation would be one of the DCC setting sets, like Lankhmar or Dying Lands. Already DCC has a familiar but different flavor to it. Lankmar and Dying Lands add to that with heavily flavored new mechanics and settings.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8800119, member: 6796661"] You already have 7 pages of great recommendations and discussion, so I'm not sure if you settled on anything yet. You didn't mention if your prefered GM style is to homebrew your own adventures or if you prefer to run published adventures. One thing I always look at is how well supported is the system? It may have the greatest rules ever written for the style you are looking for, but if you have trouble finding adventures for it, are you okay with that? In my experience, DCC gave the best fantasy dungeon exploration style of play that still felt different than D&D. I've backed Goodman Games Dying Lands kickstarter. I'm liking what they are doing with magic from what I've seen so far. Their Lankhmar set is also worth looking into. You've already stated that more old-school, rules light systems were not well received by your players. So I think Swords & Wizardry is probably out. Even lighter systems like ICRPG as well. If you want to go full home brew, use Cortex Prime to build the system you are looking for. That may be more work than you want, especially since you'd need to homebrew all your adventures as well. Usually, when I want a break from D&D, I go with something radically different either in terms of genre or system (or both). But you don't seem interested in that. All and all, my best recommendation would be one of the DCC setting sets, like Lankhmar or Dying Lands. Already DCC has a familiar but different flavor to it. Lankmar and Dying Lands add to that with heavily flavored new mechanics and settings. [/QUOTE]
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