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What to see at a mage fair?
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<blockquote data-quote="Stormborn" data-source="post: 3091525" data-attributes="member: 14041"><p>The obvious are booths upon booths of magic items, potions, etc. Also there will be speciality tents for mages:</p><p>-A booth where a wizard can pay to copyspells from a spell book.</p><p>-A booth where a wizard can hire or arrange to hire bodyguards ranging from ordinary warriors up to Troll Barbarians bound by spells to serve the mage.</p><p>- Booths that sell material components - perhaps special ones that act as metamagic feats when used. </p><p>-Mundane equipement booths that can be purchased or specially ordered, ranging from cauldrons and lore books to contractors who can build towers, lairs, and dungeons for the right price.</p><p></p><p>For entertainment:</p><p>- Duals held in a special arena. Some of them probabbly very serious, some with "non-lethal" spells being used.</p><p>- Contests to create artistic illusions</p><p>- Pit fights between summoned monsters, with lots of betting here.</p><p>- Combats between golems or undead and other created minions.</p><p>- Tournaments a la Harry Potter, where magic has to be used to cross a finish line</p><p>- Lectures on magic theory, planar mechanics, etc. </p><p>- Races of magic beasts and vessels</p><p>- Demonstrations of magical items and possibly their construction</p><p></p><p></p><p>Overall:</p><p>- lots of politics and social manuevering</p><p>- lots of chances for making contacts</p><p>- Mage Only Areas for stuff they don't want the commoners to see and other areas where peopel can gawk or pay money to have magical entertainments. </p><p>- Spell casting rules, possibly including areas where a mage's fingers have to be bound to interfear with somatic components</p><p>- High level security everywhere to keep things from getting out of hand</p><p>- Temporary shrines set up to Gods of Magic - with services and evangelsists working to convert all commers.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3091525, member: 14041"] The obvious are booths upon booths of magic items, potions, etc. Also there will be speciality tents for mages: -A booth where a wizard can pay to copyspells from a spell book. -A booth where a wizard can hire or arrange to hire bodyguards ranging from ordinary warriors up to Troll Barbarians bound by spells to serve the mage. - Booths that sell material components - perhaps special ones that act as metamagic feats when used. -Mundane equipement booths that can be purchased or specially ordered, ranging from cauldrons and lore books to contractors who can build towers, lairs, and dungeons for the right price. For entertainment: - Duals held in a special arena. Some of them probabbly very serious, some with "non-lethal" spells being used. - Contests to create artistic illusions - Pit fights between summoned monsters, with lots of betting here. - Combats between golems or undead and other created minions. - Tournaments a la Harry Potter, where magic has to be used to cross a finish line - Lectures on magic theory, planar mechanics, etc. - Races of magic beasts and vessels - Demonstrations of magical items and possibly their construction Overall: - lots of politics and social manuevering - lots of chances for making contacts - Mage Only Areas for stuff they don't want the commoners to see and other areas where peopel can gawk or pay money to have magical entertainments. - Spell casting rules, possibly including areas where a mage's fingers have to be bound to interfear with somatic components - High level security everywhere to keep things from getting out of hand - Temporary shrines set up to Gods of Magic - with services and evangelsists working to convert all commers. [/QUOTE]
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