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What to you do for attributes
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<blockquote data-quote="redrover" data-source="post: 4356689" data-attributes="member: 70799"><p><strong>An Interesting House Rule</strong></p><p></p><p>Attributes are determined by their modifier total, as follows:</p><p></p><p>The DM picks the number of modifier bonuses each player has (for example, +5).</p><p></p><p>This is the sum of the attribute modifier bonuses for the six basic attributes (the PH suggests a range of +4 to +8 -- the key is for this number to be the same for every player).</p><p></p><p>Players assign their own base attributes subject to the following rules--</p><p></p><p>1. Exactly two attributes are odd, the rest are even.</p><p>2. No more than two attributes can be assigned the same number.</p><p> 3. The highest base attribute for a 1st-level character before racial adjustment is 18, the lowest is 6*.</p><p> </p><p> </p><p> A general recommendation is that two scores of 15 or higher plays best, but this is not a requirement.</p><p> </p><p> In general, a modifier total of +4 to +6 tends to force players to take at least one modifier penalty to build their stronger attributes. A more “heroic” campaign might be pegged around +7-8.</p><p></p><p>(* This is a bit of a nod to the 1st Ed. AD&D minimums. The DM is encouraged require a player to seek special permission for a minimum as low as 3. In local house-speak, this means the first player to request it gets it, and nobody else gets permission until the DM evaluates its impact on play.)</p></blockquote><p></p>
[QUOTE="redrover, post: 4356689, member: 70799"] [b]An Interesting House Rule[/b] Attributes are determined by their modifier total, as follows: The DM picks the number of modifier bonuses each player has (for example, +5). This is the sum of the attribute modifier bonuses for the six basic attributes (the PH suggests a range of +4 to +8 -- the key is for this number to be the same for every player). Players assign their own base attributes subject to the following rules-- 1. Exactly two attributes are odd, the rest are even. 2. No more than two attributes can be assigned the same number. 3. The highest base attribute for a 1st-level character before racial adjustment is 18, the lowest is 6*. A general recommendation is that two scores of 15 or higher plays best, but this is not a requirement. In general, a modifier total of +4 to +6 tends to force players to take at least one modifier penalty to build their stronger attributes. A more “heroic” campaign might be pegged around +7-8. (* This is a bit of a nod to the 1st Ed. AD&D minimums. The DM is encouraged require a player to seek special permission for a minimum as low as 3. In local house-speak, this means the first player to request it gets it, and nobody else gets permission until the DM evaluates its impact on play.) [/QUOTE]
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