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<blockquote data-quote="Ibixat" data-source="post: 4359075" data-attributes="member: 71416"><p>22 point point buy here as well, one thing about point buy is you can roll up as many character's as you want for different concepts, show up at a new game and almost gaurantee that no dm would say, that character is too powerful, he just won't fit, make a new one, and worst case you'd just roll up some new stats and swap em in to the old spots.</p><p> </p><p>I miss 4d6 only in nostalgia.</p><p> </p><p>My last rolled 4d6 paladin ended up with 13 13 13 13 12 10 (after racial mods)</p><p> </p><p>Lets just say I was less than thrilled with my dice at that time. Sure he's fun to play but that is because I have fun with any character, he's also frustrating to play when in combat he hits for less than most and hits less often.</p><p> </p><p>With the emphasis that 4E places on character over items I think the point buy leads for a more enjoyable game for the players as a group. Just like hitpoints being a fixed value, they took away a lot of the random rolls that if you rolled badly would haunt you forever on that character.</p><p> </p><p>A fighter who rolled 3 1's in a row from level 2-4 for HP was essentially scrap at that point. By taking away the random rolls that last forever, and making the dice only determine the now, I think they helped remove some of the greatest frustrations the game had and put the emphasis back on having fun, not praying that one dice roll doesn't screw you for the rest of the campaign.</p></blockquote><p></p>
[QUOTE="Ibixat, post: 4359075, member: 71416"] 22 point point buy here as well, one thing about point buy is you can roll up as many character's as you want for different concepts, show up at a new game and almost gaurantee that no dm would say, that character is too powerful, he just won't fit, make a new one, and worst case you'd just roll up some new stats and swap em in to the old spots. I miss 4d6 only in nostalgia. My last rolled 4d6 paladin ended up with 13 13 13 13 12 10 (after racial mods) Lets just say I was less than thrilled with my dice at that time. Sure he's fun to play but that is because I have fun with any character, he's also frustrating to play when in combat he hits for less than most and hits less often. With the emphasis that 4E places on character over items I think the point buy leads for a more enjoyable game for the players as a group. Just like hitpoints being a fixed value, they took away a lot of the random rolls that if you rolled badly would haunt you forever on that character. A fighter who rolled 3 1's in a row from level 2-4 for HP was essentially scrap at that point. By taking away the random rolls that last forever, and making the dice only determine the now, I think they helped remove some of the greatest frustrations the game had and put the emphasis back on having fun, not praying that one dice roll doesn't screw you for the rest of the campaign. [/QUOTE]
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