Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What traditional fantasy conventions are you tired of?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 1770211" data-attributes="member: 871"><p>FWIW, most (if not all) of the traditional conventions that I'm tired of are rather D&D system-specific.</p><p></p><ul> <li data-xf-list-type="ul"><strong>The Arcane/Divine/Psychic Divide:</strong> I'm not a fan of the arcane/divine division in magic as it is (I'd prefer if it was just all treated as arcane & be done with it), much less the exclusiveness that appears in this set up (i.e., healing only for divine spellcasters; massive offensive spells only for arcane spellcasters; etc.). Ultimately, I'd prefer to see 1 spellcasting list, from which the spellcasters pick & choose the stuff they know/use. In relation to this...</li> <li data-xf-list-type="ul"><strong>Specific Core Classes:</strong> I'm a big fan of UA's generic character classes. I like this option better than having multiple "similar but different" core classes presented in various iterations of D&D. I still prefer some degree of class-based system for some sort of basic structure, but not making various specific versions of a class (you can make a Finesse-based fighter using the core Fighter class, but wouldn't it be better if you received feats for those unused medium armor, heavy armor, and tower shield profs. instead of having them remain as unused options?). And, to a degree, I think it may eliminate some of the ""a barbarian/assassin = X', "no, a barbarian/assassin = Y'" interpretation sort of arguments regarding classes (to a degree).</li> <li data-xf-list-type="ul"><strong>Subraces:</strong> I dislike this idea. I prefer treating different cultures of demihumans pretty much the same as different cultures of humans--a different flavor text, perhaps a different preference in skill/feat/class/gear selection (maybe restricted access to some unique regional feats), & that's it. No different racial mods or abilities because of it. My 2nd ed. AD&D days <em>really</em> burned me out on this. In the same vein...</li> <li data-xf-list-type="ul"><strong>A.K.A./Synonym Monsters:</strong> I'm really tired of mechanically-different-yet-still-the-same-concept sorts of monsters, like the countless numbers of undead, dragons, humanoids, giants, outsiders, etc. I don't like hobgoblins & bugbears, because (to me, IMHO), they seem like just different varieties of orcs. Same with kobolds & xvarts (in relation to goblins). Heck, I'd prefer it if gnomes & dwarves were made 1 race (IMHO, "gnomes" represent the magical dwarves of fairy tale and myth, while "dwarves" represent the pseudo-Norse warrior-smith dwarves of Tolkien).</li> <li data-xf-list-type="ul"><strong>The Great Wheel/D&D view of the Afterlife:</strong> I don't care for the idea of what is a world's afterlife as being the ultimate adventuring grounds. It just bugs me, personally. I can understand the precedent for it (trips of Greek heroes into the Underworld, etc.), but I always see this as being something of rather "epic" proportions (for one); besides, I can accept the precedent if it sticks with the idea that these divine realms are a real, fixed part of that world (i.e., The Shadowland & Gods' Pole are real places in Leiber's world of Nehwon--the people can literally walk/travel there; Mt. Olympus here was THE Mt. Olympus--the gods dwelled there; the Valar dwelled in Arda, which was on the surface of Middle-Earth; etc.). However, the current cosmology seems to be ripped out of comic books rather than myth (with Asgard, Olympus, and other divine realms existing merely as other dimensions/universes). IMHO, these supposed "realms of the Afterlife" lose their mystique & wonder because of this.</li> </ul><p></p><p>Those are the big ones that I have issues with. There are some other ones, though I can't recall all of them right now.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1770211, member: 871"] FWIW, most (if not all) of the traditional conventions that I'm tired of are rather D&D system-specific. [list] [*][B]The Arcane/Divine/Psychic Divide:[/B] I'm not a fan of the arcane/divine division in magic as it is (I'd prefer if it was just all treated as arcane & be done with it), much less the exclusiveness that appears in this set up (i.e., healing only for divine spellcasters; massive offensive spells only for arcane spellcasters; etc.). Ultimately, I'd prefer to see 1 spellcasting list, from which the spellcasters pick & choose the stuff they know/use. In relation to this... [*][B]Specific Core Classes:[/B] I'm a big fan of UA's generic character classes. I like this option better than having multiple "similar but different" core classes presented in various iterations of D&D. I still prefer some degree of class-based system for some sort of basic structure, but not making various specific versions of a class (you can make a Finesse-based fighter using the core Fighter class, but wouldn't it be better if you received feats for those unused medium armor, heavy armor, and tower shield profs. instead of having them remain as unused options?). And, to a degree, I think it may eliminate some of the ""a barbarian/assassin = X', "no, a barbarian/assassin = Y'" interpretation sort of arguments regarding classes (to a degree). [*][B]Subraces:[/B] I dislike this idea. I prefer treating different cultures of demihumans pretty much the same as different cultures of humans--a different flavor text, perhaps a different preference in skill/feat/class/gear selection (maybe restricted access to some unique regional feats), & that's it. No different racial mods or abilities because of it. My 2nd ed. AD&D days [I]really[/I] burned me out on this. In the same vein... [*][B]A.K.A./Synonym Monsters:[/B] I'm really tired of mechanically-different-yet-still-the-same-concept sorts of monsters, like the countless numbers of undead, dragons, humanoids, giants, outsiders, etc. I don't like hobgoblins & bugbears, because (to me, IMHO), they seem like just different varieties of orcs. Same with kobolds & xvarts (in relation to goblins). Heck, I'd prefer it if gnomes & dwarves were made 1 race (IMHO, "gnomes" represent the magical dwarves of fairy tale and myth, while "dwarves" represent the pseudo-Norse warrior-smith dwarves of Tolkien). [*][B]The Great Wheel/D&D view of the Afterlife:[/B] I don't care for the idea of what is a world's afterlife as being the ultimate adventuring grounds. It just bugs me, personally. I can understand the precedent for it (trips of Greek heroes into the Underworld, etc.), but I always see this as being something of rather "epic" proportions (for one); besides, I can accept the precedent if it sticks with the idea that these divine realms are a real, fixed part of that world (i.e., The Shadowland & Gods' Pole are real places in Leiber's world of Nehwon--the people can literally walk/travel there; Mt. Olympus here was THE Mt. Olympus--the gods dwelled there; the Valar dwelled in Arda, which was on the surface of Middle-Earth; etc.). However, the current cosmology seems to be ripped out of comic books rather than myth (with Asgard, Olympus, and other divine realms existing merely as other dimensions/universes). IMHO, these supposed "realms of the Afterlife" lose their mystique & wonder because of this. [/list] Those are the big ones that I have issues with. There are some other ones, though I can't recall all of them right now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What traditional fantasy conventions are you tired of?
Top