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What traditional fantasy conventions are you tired of?
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<blockquote data-quote="JVisgaitis" data-source="post: 1770981" data-attributes="member: 4177"><p>This has been a really great thread and every time I see these issues raised, I feel a need to rear my ugly head. I should preface this with the fact that I like typical fantasy, but after playing for 20 some odd years its getting old to me.</p><p></p><p>I can go on and on forever about what I dislike about the typical conventions. Hell our entire product line, and our whole company for that matter, was formed out of resistance to atypical D&D games. These are my 3 major areas.</p><p></p><p><strong>1. Typical Races.</strong></p><p>I know dwarves live underground and are master craftsmen and I know elves are aloof and magical in nature. Yawn. Give me new races to play with. In our setting we have all original races which we further define giving them unique racial feats. Also, no subraces. If its a common enough mating of two species, it forms its own race with its own traits.</p><p></p><p><strong>2. Hokey Religions.</strong></p><p>Every god having established clergy and churches and the gods grant them spells? Drives me nuts. We canned all of this and with it the cleric as well. Why do you need a class specifically designed for priests? I'm tired of every priest of a religion being a prophet with extraordinary powers. In our world a priest is an average Joe. We also reworked religion and created a series of faiths that you worship. Through your faith, you can perform rituals to gain additional abilities.</p><p></p><p><strong>3. England/Old Earth</strong></p><p>I went to college and I had history classes which doesn't translate to I want to game in those places. Do I always need to play in a renaissance inspired setting? This was our biggest change. No earth at all. An entirely new world with new flora and fauna. A typical walk in the park turns into something special that's not so typical.</p><p></p><p>When I said I can talk forever I wasn't kidding. Check out our <a href="http://www.violetdawn.com/gnd_diary.html" target="_blank">Design Diary</a> and read why I decided to approach <a href="http://www.violetdawn.com" target="_blank">Violet Dawn</a>, our campaign setting, from a unique perspective.</p></blockquote><p></p>
[QUOTE="JVisgaitis, post: 1770981, member: 4177"] This has been a really great thread and every time I see these issues raised, I feel a need to rear my ugly head. I should preface this with the fact that I like typical fantasy, but after playing for 20 some odd years its getting old to me. I can go on and on forever about what I dislike about the typical conventions. Hell our entire product line, and our whole company for that matter, was formed out of resistance to atypical D&D games. These are my 3 major areas. [B]1. Typical Races.[/B] I know dwarves live underground and are master craftsmen and I know elves are aloof and magical in nature. Yawn. Give me new races to play with. In our setting we have all original races which we further define giving them unique racial feats. Also, no subraces. If its a common enough mating of two species, it forms its own race with its own traits. [B]2. Hokey Religions.[/B] Every god having established clergy and churches and the gods grant them spells? Drives me nuts. We canned all of this and with it the cleric as well. Why do you need a class specifically designed for priests? I'm tired of every priest of a religion being a prophet with extraordinary powers. In our world a priest is an average Joe. We also reworked religion and created a series of faiths that you worship. Through your faith, you can perform rituals to gain additional abilities. [B]3. England/Old Earth[/B] I went to college and I had history classes which doesn't translate to I want to game in those places. Do I always need to play in a renaissance inspired setting? This was our biggest change. No earth at all. An entirely new world with new flora and fauna. A typical walk in the park turns into something special that's not so typical. When I said I can talk forever I wasn't kidding. Check out our [URL=http://www.violetdawn.com/gnd_diary.html]Design Diary[/URL] and read why I decided to approach [URL=http://www.violetdawn.com]Violet Dawn[/URL], our campaign setting, from a unique perspective. [/QUOTE]
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