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What traditional fantasy conventions are you tired of?
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<blockquote data-quote="Deadguy" data-source="post: 1774996" data-attributes="member: 2480"><p>I can understand the desire for a non-post-Golden-Age setting, HC. It's quite interesting to posit a gameworld where things are advancing and improving, even if there are hiccoughs along the way. For my first 3e campaign, the <em>Shattered World</em>, I borrowed from the novel the <em>Shattered World</em>, though I made the setting my own. And for that I actually combined a past Golden Age and Cataclysm with the ides of a new Renaissance. One thousand years earlier the world had literally been blown apart by the Necromancer. A last ditch effort by the world's many sorcerers and wizards had rescued the planet from total annihilation, but had exhausted their resources, and civilization largely fell. But out of the ashes came the first people to rebuild, and they spread from fragment to fragment. Now a 100o years later people are beginning to become settled and great effort is going into advancing technology and magic (and government) for a new world. People still dig into the ruins of the past and find nuggets of infortmation. But others are working to develop new ideas. In that sense it models the real Renaissance quite closely.</p><p></p><p>I feel that this has offered me the best of both worlds! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 1774996, member: 2480"] I can understand the desire for a non-post-Golden-Age setting, HC. It's quite interesting to posit a gameworld where things are advancing and improving, even if there are hiccoughs along the way. For my first 3e campaign, the [i]Shattered World[/i], I borrowed from the novel the [i]Shattered World[/i], though I made the setting my own. And for that I actually combined a past Golden Age and Cataclysm with the ides of a new Renaissance. One thousand years earlier the world had literally been blown apart by the Necromancer. A last ditch effort by the world's many sorcerers and wizards had rescued the planet from total annihilation, but had exhausted their resources, and civilization largely fell. But out of the ashes came the first people to rebuild, and they spread from fragment to fragment. Now a 100o years later people are beginning to become settled and great effort is going into advancing technology and magic (and government) for a new world. People still dig into the ruins of the past and find nuggets of infortmation. But others are working to develop new ideas. In that sense it models the real Renaissance quite closely. I feel that this has offered me the best of both worlds! :) [/QUOTE]
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What traditional fantasy conventions are you tired of?
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