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What traditional fantasy conventions are you tired of?
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<blockquote data-quote="Merlion" data-source="post: 1775265" data-attributes="member: 10397"><p>Amen!</p><p></p><p>And thats not even addressing the whole fact of the class as written being unbalanced.</p><p></p><p></p><p> </p><p></p><p></p><p>Why not being able to have people who have issues of faith? This is currently impossible because there is concrete proof of the existence of each deity.</p><p></p><p>And yes in the PH pretty much all the gods are strongly tailored towards adventurers...now in the rest of the Greyhawk pantheon and the pantheons of various other settings there usualy is a little more variety...but generally they go out of their way to posit reasons for why clerics of the harvest deities or whatever would adventure.</p><p></p><p></p><p> </p><p></p><p></p><p>I agree...but all Clerics still have that proficiency, regardless of religion.</p><p></p><p>Just like Clerics of Pelor can cast darkness-creating spells, and Clerics of Nerull can cast Daylight, bizzare as that is.</p><p></p><p></p><p> </p><p></p><p></p><p>But its not just about wether or not they adventure. Its about the fact that all Clerics have that capacity, and that every deity has a (comparitively) extensive priesthood who are all capable of performing "miracles". And who are all also pretty deccent fighters. Its just weird. The Cleric is trying to embody too many archtypes at once.</p><p></p><p></p><p> </p><p></p><p>It has a great deal to do with this thread which is about fantasy and D&D conventions that people are tired of.</p><p></p><p>Also, many of us see the game as a way of representing our favorite things/concepts/worlds from fantasy fiction and mythology.</p><p></p><p>The Cleric is a pure D&Dism. There are, in many stories, healer-characters, and characters that could be considered priests, and characters who draw their abilities from higher powers, but few of them even resemble the armor wearing, weapon swinging, spell flinging class that is the Cleric. The idea that priest/god magic equates to healing/defense magic is largely a D&Dism. </p><p></p><p></p><p>In fact the massively huge and obnoxious role that always-polytheistic religion plays in D&D is somewhat of a D&Dism too. In a lot of fantasy, there is no religion, or its in the background. Or its in the forefront, but not armor wearing servants of the gods whom the gods grant a strange mix of spells...its usualy the gods themselves, and/or a handful of extremely powerful usualy immortal servants (such as in the Belgariad.)</p></blockquote><p></p>
[QUOTE="Merlion, post: 1775265, member: 10397"] Amen! And thats not even addressing the whole fact of the class as written being unbalanced. Why not being able to have people who have issues of faith? This is currently impossible because there is concrete proof of the existence of each deity. And yes in the PH pretty much all the gods are strongly tailored towards adventurers...now in the rest of the Greyhawk pantheon and the pantheons of various other settings there usualy is a little more variety...but generally they go out of their way to posit reasons for why clerics of the harvest deities or whatever would adventure. I agree...but all Clerics still have that proficiency, regardless of religion. Just like Clerics of Pelor can cast darkness-creating spells, and Clerics of Nerull can cast Daylight, bizzare as that is. But its not just about wether or not they adventure. Its about the fact that all Clerics have that capacity, and that every deity has a (comparitively) extensive priesthood who are all capable of performing "miracles". And who are all also pretty deccent fighters. Its just weird. The Cleric is trying to embody too many archtypes at once. It has a great deal to do with this thread which is about fantasy and D&D conventions that people are tired of. Also, many of us see the game as a way of representing our favorite things/concepts/worlds from fantasy fiction and mythology. The Cleric is a pure D&Dism. There are, in many stories, healer-characters, and characters that could be considered priests, and characters who draw their abilities from higher powers, but few of them even resemble the armor wearing, weapon swinging, spell flinging class that is the Cleric. The idea that priest/god magic equates to healing/defense magic is largely a D&Dism. In fact the massively huge and obnoxious role that always-polytheistic religion plays in D&D is somewhat of a D&Dism too. In a lot of fantasy, there is no religion, or its in the background. Or its in the forefront, but not armor wearing servants of the gods whom the gods grant a strange mix of spells...its usualy the gods themselves, and/or a handful of extremely powerful usualy immortal servants (such as in the Belgariad.) [/QUOTE]
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