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What traditional fantasy conventions are you tired of?
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<blockquote data-quote="Sigdel" data-source="post: 1776034" data-attributes="member: 19261"><p>Well, every one seems to be tossing in their two-cents. So heres mine adressing some of the topics brought up on this thread.</p><p></p><p>Hobbits: I hate hobbits. No I <em>really, really, REALLY</em> hate hobbits. Back in 2nd ed I never touched halflings because they looked like hobbits. Every time I see a hobbit, I want to kick it. I can't explain it. 3.5 Halflings are cool. Kender are funny, but hard to play as PC's. Hobbits reminde me of those little kids that ran around my neiborhood bare footed and dirty! Put on some fricken shoes.</p><p></p><p>Magic arcane and divine: Their is a distinction for a reason! Why have a wizard heal people? I mean, if all magic is lumped in to one pile why have wizards? Having a cleric launch fireballs while clad in full plate is just not right. Clerics get their magic from the gods, not the energy around them like arcane users do. that brings me to...</p><p></p><p>The Gods: Pollytheisms are very good for fantasy. They fit right in with all the themes. If you have a fantasy world with only one God, whats the point of being a cleric? If the one God covers all sides of the board, whats stopping the good and evil clerics of the same god from fighting? How do you justify serving a god who is giving you the power to fight his own evil clerics? And vise versa? I say this god needs to seek some counsiling, get on some potent drugs and MAKE UP HIS FRIGGEN MIND!</p><p></p><p>Women PC's: I seem to remember an old 2ed item that had stat adustments for female versions of all the core races. Does anyone know what this was?</p><p></p><p>I guess the whole point is, you can only cange so much of D&D before it stops being D&D. If you don't like the magic system or the non-human races and get rid of them, your not really playing D&D. Your not really playing much fantasy either. You might as well call it D20 medievil.</p></blockquote><p></p>
[QUOTE="Sigdel, post: 1776034, member: 19261"] Well, every one seems to be tossing in their two-cents. So heres mine adressing some of the topics brought up on this thread. Hobbits: I hate hobbits. No I [I]really, really, REALLY[/I] hate hobbits. Back in 2nd ed I never touched halflings because they looked like hobbits. Every time I see a hobbit, I want to kick it. I can't explain it. 3.5 Halflings are cool. Kender are funny, but hard to play as PC's. Hobbits reminde me of those little kids that ran around my neiborhood bare footed and dirty! Put on some fricken shoes. Magic arcane and divine: Their is a distinction for a reason! Why have a wizard heal people? I mean, if all magic is lumped in to one pile why have wizards? Having a cleric launch fireballs while clad in full plate is just not right. Clerics get their magic from the gods, not the energy around them like arcane users do. that brings me to... The Gods: Pollytheisms are very good for fantasy. They fit right in with all the themes. If you have a fantasy world with only one God, whats the point of being a cleric? If the one God covers all sides of the board, whats stopping the good and evil clerics of the same god from fighting? How do you justify serving a god who is giving you the power to fight his own evil clerics? And vise versa? I say this god needs to seek some counsiling, get on some potent drugs and MAKE UP HIS FRIGGEN MIND! Women PC's: I seem to remember an old 2ed item that had stat adustments for female versions of all the core races. Does anyone know what this was? I guess the whole point is, you can only cange so much of D&D before it stops being D&D. If you don't like the magic system or the non-human races and get rid of them, your not really playing D&D. Your not really playing much fantasy either. You might as well call it D20 medievil. [/QUOTE]
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